What About Making Your Own Game?

Senkusha

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Over the past few years, I've been slowly leaning Unreal Engine (with lots of help from YouTube and the Unreal community). I found a tutorial on how to build your own RTS, and it's really exciting making something that's mine, and totally unique.

As much as I can't wait to play my own game when it's finished (in like 400 years), it's totally awesome fun just creating it!-- when I'm not cursing at my computer for why such-and so isn't working.... because I'm a baka!!

Anyway, both Unreal Engine and Unity 3D are free, especially for hobbyists! I prefer Unreal Engine's Blueprint scripting format over Unity3D, but then again, Unity3D had the bonus of being able to compile multiple different languages.
 
I was about to shill for Godot because it supports C#, C++, and it's own custom language. It's lightweight and makes porting super easy so less work later on, and the classes for nodes seems elementary enough.
 
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Making a game, especially as an Indie Studio is going to take A LOT of time and effort. The way I'm looking at my project, it might be ready to actually play in about 20 years! LOL But it's still a fun process just to create and get the thing working.
 
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