Daily GL General Chat

your boi Rufus the next President lol @Demon_Skeith
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According to google AI:

If Rufus Shinra were US President, the government would transition from a constitutional republic into an authoritarian, corporate-military oligarchy. He would nationalize vital industries, deploy private security like the Turks instead of federal law enforcement, and aggressively expand the defense budget under the guise of the Department of Defense.

1. Corporate Governance & Deregulation
  • Monopolistic Expansion: He would aggressively deregulate the Department of Energy, aggressively fast-tracking corporate-owned energy infrastructure over public utilities.
  • Nationalization of Tech: Rather than regulating mega-corporations, he would essentially merge the US federal government with defense contractors and tech giants, consolidating absolute economic control under one massive umbrella.

2. Law & Order
  • Rule by Fear: Abandoning the subtle political maneuvering of previous administrations, his DOJ would enforce domestic tranquility strictly through fear-based rhetoric and heavy-handed policies.
  • Private Intelligence: Instead of relying on the FBI or CIA, Rufus would empower elite, untouchable private security outfits (akin to the Turks) to handle intelligence gathering, extrajudicial renditions, and covert operations.

3. Aggressive Foreign Policy
  • Proxy Wars & Intervention: US foreign policy would shift from diplomatic relations to aggressive, unilateral interventions and corporate expansion into sovereign territories.
  • Military-Industrial Complex: The White House would continuously engineer geopolitical crises to justify massive military buildups and secure global monopolies on resources.

4. Propaganda and Information Control
  • Media Consolidation: Through the FCC, he would actively censor critical news outlets and transform national broadcasting into an elaborate PR machine for the administration.
  • Cult of Personality: Rather than relying on traditional political campaigns, his administration would maintain power through spectacular, manufactured public parades and heavily-staged rallies.

I'd vote for that...
 
Good afternoon everyone! We're getting some thunderstorms here today and we're supposed to get more tomorrow. We're in a flood watch currently too.
 
Corsair one of the best RAM companies in the world has started adopting new Chinese branded DDR 5 RAM chips for Corsair's high profile DDR 5 Ram brand "Vengence". Hopefully this will help bring down Ram prices. Apparently the quality and peformance of these new china made Ram chips are close to the usual samsung/Korea/Taiwan made ones.

 
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Megaman mcdonalds japan collab is on:
 
I'm sure there's a James Bond movie title in there somewhere. For your eyes only? Haha
lol. The guy is dead though. His spirit form might no longer like earthly PLOT pleasures lol
 
So apparently the bug is caused by increasing the resolution too no black grass/plains shadows glitch at 1920 x 1080p HD. Managed to somewhat minimize it so that it's occurring a lot less so far by changing the landscapes' LOD:

r.MassiveEnvironment.CoverageLODScale=2
r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.02

The "MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance" is for managing the rendering cost of massive environments by controlling when foliage or static mesh instances switch to a lower-detail representation. For some reason assigning it to 0.02 (2%), that is when grass/tree/rock occupies less than 2% of the screen area, it will be rendered using a simpler, less-expensive instance type, works lol

"r.MassiveEnvironment.CoverageLODScale" is for controlling at which high-detail models (meshes) are swapped for lower-detail versions in large environments. For some reason assigning it to 2 works lol. higher values means higher rendering load on the GPU because more high-detail meshes are loaded simultaneously, though my GPU can handle 3 or 4 I believe, but with the black shadows glitch it's not worth it.
Finally managed to fix the issue with the black shadows glitch while keeping LOD and shadows res above the game's default max!

r.Setres=3840x2160f
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=13600
r.AllowOcclusionQueries=0
r.Streaming.MaxTempMemoryAllowed=1024
r.EarlyZPass=2
r.Streaming.HLODStrategy=2
r.Streaming.FramesForFullUpdate=1
r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.02
r.Shadow.CSM.DistributionExponentResolution = 8192
a.URO.ForceAnimRate=1

r.Streaming.HLODStrategy=2 , r.MassiveEnvironment.ControlPointScreenSizeThresholdForSimpleInstance=0.02 , r.Streaming.PoolSize=13600, r.Streaming.MaxTempMemoryAllowed=1024 lines are enough to push the LOD past game default max without triggering the black shadows glitch while keeping shadows at a much higher res (at 8192) than the game's default max shadows (game default max shadows resolution is 2048) resolution with this line, r.Shadow.CSM.DistributionExponentResolution = 8192.

Game's default max shadows is this:
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Now it's like this. no more blurry shadows LOD cutoff yay!
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Recorded the gametest with it fixed:
 
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