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According to a survey conducted by Information Solutions Group survey commissioned for casual game developer PopCap Games, 20% of players of casual games like Peggle and Oblivion (kidding) have disabilities.
Common complaints from casual gamers include Depression, ADD / ADHA and Rheumatoid Arthritis / Osteoarthritis. Most disabled gamers eschew "hardcore" games: Only 26% are both disabled and into "traditional" gaming.
Most say they play games as a way of relieveing stress or as a way of reliveing stress related to their disability. Click the cut for more details.
Most Common Disabilities
* Physical (46% Overall)
o Rheumatoid Arthritis/Osteoarthritis (14%)
o Fibromyalgia (11%)
o Multiple Sclerosis (7%)
* Mental (29% Overall)
o Moderate/Severe Depression (41%)
o Bipolar Disorder (16%)
o Anxiety Disorder (15%)
* Developmental/Learning (25% Overall)
o ADD/ADHD (46%)
o Autism (15%)
o Dyslexia (11%)
Most Common Perceived Benefits
* Physical
o Stress relief (84%)
o Distraction from issues related to disability (73%)
* Mental
o Stress relief (87%)
o Mood-lifting (78%)
* Developmental/Learning
o Improved concentration (79%)
o Improved coordination/manual dexterity (73%)
link
Common complaints from casual gamers include Depression, ADD / ADHA and Rheumatoid Arthritis / Osteoarthritis. Most disabled gamers eschew "hardcore" games: Only 26% are both disabled and into "traditional" gaming.
Most say they play games as a way of relieveing stress or as a way of reliveing stress related to their disability. Click the cut for more details.
Most Common Disabilities
* Physical (46% Overall)
o Rheumatoid Arthritis/Osteoarthritis (14%)
o Fibromyalgia (11%)
o Multiple Sclerosis (7%)
* Mental (29% Overall)
o Moderate/Severe Depression (41%)
o Bipolar Disorder (16%)
o Anxiety Disorder (15%)
* Developmental/Learning (25% Overall)
o ADD/ADHD (46%)
o Autism (15%)
o Dyslexia (11%)
Most Common Perceived Benefits
* Physical
o Stress relief (84%)
o Distraction from issues related to disability (73%)
* Mental
o Stress relief (87%)
o Mood-lifting (78%)
* Developmental/Learning
o Improved concentration (79%)
o Improved coordination/manual dexterity (73%)
link