There are some truly riveting mysteries in life. Who built Stonehenge? Why do men have nipples? And perhaps the greatest of them all, why does the Sony PSP-3000 suffer from poor screen performance? True, while not as epic in scale as the others, many were left scratching their heads when the handheld device, supposedly the best version of the PSP to date, was shipped with such an unexpected problem.
Soon after its release, irate buyers flooded the Sony customer service call centers, complaining of experiencing interlacing and scan line problems with their brand new systems, which were touted by Sony as being vastly superior to the older PSP-2000 model.
During the official IGN review of the PSP-3000, we experienced the same screen anomalies that many consumers had been reporting, particularly a number of interlacing and scan line issues when navigating the 3000's home menu.
After looking into the matter, Sony responded to a request for clarification from Engadget.com on the issue, claiming that the interlacing-like lines are just "features" of the new LCD, and that currently there are no plans to fix it with a future software update since it's apart of the hardware. Such a vague statement is reminiscent of that of a car salesman telling you,"Your brand new Prius is supposed to bellow out a dark cloud from the exhaust--that's the built in smoke-screen feature!"
Unsatisfied with Sony's response, the editors at LogicSunrise.com set out to discover the cause of the PSP-3000's screen dilemma for themselves. For testing and comparisons, they placed both the PSP-2000 and 3000 under a 40x microscope, and found the problem immediately. When comparing the zoomed in images of the 2000/3000 side to side, the visual differences were clear. But what exactly do the photos tell us? Logic Sunrise explains that the PSP screen problem is two fold. For one, the pixels on the 3000 model are arranged horizontally, as opposed to vertically on the previous edition. Secondly, blue pixels overall are much darker on the 3000.
So why does that matter? A pixel is composed of three colors, RGB (Red, Green, Blue). Of these, blue is darkest and is hardly visible when aligned vertically (Such as on the PSP 2000.) When placed horizontally, the blue appears darker and less luminous, acting as the root of the problem behind the 3000's screen issues.
Unfortunately, knowing the cause doesn't mean anything for future PSP-3000 production models, and since Sony isn't admitting to any fault, they won't be replacing any existing handheld's either. So right about now, early adopters are probably wishing they pre-ordered a Nintendo DSi instead.
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Soon after its release, irate buyers flooded the Sony customer service call centers, complaining of experiencing interlacing and scan line problems with their brand new systems, which were touted by Sony as being vastly superior to the older PSP-2000 model.
During the official IGN review of the PSP-3000, we experienced the same screen anomalies that many consumers had been reporting, particularly a number of interlacing and scan line issues when navigating the 3000's home menu.
After looking into the matter, Sony responded to a request for clarification from Engadget.com on the issue, claiming that the interlacing-like lines are just "features" of the new LCD, and that currently there are no plans to fix it with a future software update since it's apart of the hardware. Such a vague statement is reminiscent of that of a car salesman telling you,"Your brand new Prius is supposed to bellow out a dark cloud from the exhaust--that's the built in smoke-screen feature!"
Unsatisfied with Sony's response, the editors at LogicSunrise.com set out to discover the cause of the PSP-3000's screen dilemma for themselves. For testing and comparisons, they placed both the PSP-2000 and 3000 under a 40x microscope, and found the problem immediately. When comparing the zoomed in images of the 2000/3000 side to side, the visual differences were clear. But what exactly do the photos tell us? Logic Sunrise explains that the PSP screen problem is two fold. For one, the pixels on the 3000 model are arranged horizontally, as opposed to vertically on the previous edition. Secondly, blue pixels overall are much darker on the 3000.
So why does that matter? A pixel is composed of three colors, RGB (Red, Green, Blue). Of these, blue is darkest and is hardly visible when aligned vertically (Such as on the PSP 2000.) When placed horizontally, the blue appears darker and less luminous, acting as the root of the problem behind the 3000's screen issues.
Unfortunately, knowing the cause doesn't mean anything for future PSP-3000 production models, and since Sony isn't admitting to any fault, they won't be replacing any existing handheld's either. So right about now, early adopters are probably wishing they pre-ordered a Nintendo DSi instead.
source