360 HD Requirement Dropped

Demon_Skeith

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Back when the Xbox 360 first launched, Microsoft wanted to make sure all the games on its console were at least running in 1280x720 screen resolution, or what we typically know as 720p high-definition. Developers had to reach that graphical resolution minimum, or were told to look elsewhere.

There were several exceptions made for some very exceptional titles, however, specifically Halo 3, which ran at 1152x640 and Call of Duty 4 which was 1024x600. Dropping the resolution down a bit allowed for more graphical effects.

But now it seems the door is open for any developer for any game.

David Jefferies of Black Rock Studio - makers of Pure and Split Second - stated on his Develop blog (via CVG) that Microsoft recently dropped the requirement, and now studios are "free to make the trade-off between resolution and image quality as we see fit.

Jefferies mentions that since more and more TV's are 1080p, his whole screen resolution "issue" will become less of a problem.

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