A 15-year-old mobile game is earning $100 million in China every month

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愛してるザラ
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http://www.msn.com/en-us/news/games...arning-dollar100-million-in-china-every-month

If you didn't grow up patronizing Chinese internet cafes at the turn of the millennium, the name "The Legend of Mir" probably doesn't do much for you. It is, however, a potent name in China, where a mobile version of The Legend of Mir 2, a Korean MMORPG released in 2001, is earning between $92 million and $107 million every month on Tencent's mobile platform for co-publisher Shanda Games.

As this Tech In Asia article explains, while the success of The Legend of Mir Mobile is largely attributable to nostalgic pining for the MMO golden years, the game also receives frequent updates to help keep things fresh (and players pumping in cash). Also, Chinese players are also more focused on the size of a game’s player base than its cutting-edge graphics, which is lucky, considering, well ...

 
15-year-old mobile game is earning $100 million every month

My response:

 
100 million of month is a lot of earnings for a game. This game proves that if the community and gameplay of a game is good, people will continue to play, and support this game through in-app purchases.

I kind of like the 2D graphics on this game.
 
That's impressive but I'm not interested in it
 
Very remarkable indeed. It doesn't look very appealing to me though. But if that's one of the game you have in most of the internet cafes, I guess that kind of helps to boost the popularity of a game.
 
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