A fantastic look at Action 52 and its history...

CM30

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Think the modern industry is bad for 'crunch'? Good lord, they wanted these 52 games done in THREE MONTHS. So the working days were sometimes literally 8am to about 6am the next day.

Kind of shows a lot of stuff, doesn't it? Like how you can't get a game done in 3 months, let alone one with 52 games on it. Or how crunch massively damages the quality of the finished game. Or perhaps how an 'indie' company can crash and burn extremely quickly due to stupidly high levels of ambition.

But what do you think? An interesting video? Does it explain the poor quality of Action 52 really well?
 
Good video. I think the industry needs to learn from the novel industry and try not to cause trouble there.
 
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