Adventures of Ted

Dantheman

Programmer
Credits
409
Adventures of Ted is scheduled for release in mid August 2011.

I hold contests for beta content. Check threads for details.

Change Log:

July, 1, 2011:

- Re-wrote the controls and physics.
- Optimized code for easier and future customization
- Found more music
- More backgrounds courtesy of SuperMarioFanX100
- Created more platforms, blocks and hazards
- Writing enemy code
- Created plans for enemy script and tile behavior editor
- Optimized code for smoother playing
 
Last edited by a moderator:
If Given randomly somehow (Like killing an enemy), the rarity in percent given out, if not, then just give em to the player when you feel it's necessary.
-----------------------------
(10%)1. 15 Second Invincibly
(15%)2. 15 Second Higher Jump (Though double also works)
(25%)3. 30 Second Slower Fall
(25%)4. 30 Second Weapon (Like a small single fire gun, that makes it kill enemies easier)
(15%)6. (Like Souless said) One-Hit Shield (They Can stack up)
(10%)7. Extra Life.

Abilities
----------------------------
1. Running.
2. Lives (Like Souless said)
3. Double Jump would be fun. (Which would make it Triple Jump for that Power-up)
4. Punching (If enemies do come, Punching them would be fun instead of having to jump over/on every single enemy)
 
If Given randomly somehow (Like killing an enemy), the rarity in percent given out, if not, then just give em to the player when you feel it's necessary.
-----------------------------
(10%)1. 15 Second Invincibly
(15%)2. 15 Second Higher Jump (Though double also works)
(25%)3. 30 Second Slower Fall
(25%)4. 30 Second Weapon (Like a small single fire gun, that makes it kill enemies easier)
(15%)6. (Like Souless said) One-Hit Shield (They Can stack up)
(10%)7. Extra Life.

Abilities
----------------------------
1. Running.
2. Lives (Like Souless said)
3. Double Jump would be fun. (Which would make it Triple Jump for that Power-up)
4. Punching (If enemies do come, Punching them would be fun instead of having to jump over/on every single enemy)
I don't like the timer idea, sorry. However, they may be pickups. Also, running will be implemented immediately. Should I make world maps?
 
Update:

July, 1, 2011:

- Re-wrote the controls and physics.
- Optimized code for easier and future customization
- Found more music
- More backgrounds courtesy of SuperMarioFanX100
- Created more platforms, blocks and hazards
- Writing enemy code
- Created plans for enemy script and tile behavior editor
- Optimized code for smoother playing
 
Adventures of Ted will have DLC. Due to the fact i love creativity and user-creation, i'm going to release a user-creation pack in the future. This will allow you to share maps and mods. I cant wait to see how well it will come together. Expect the kit to be released about a month after release. Estimated release for the game is mid August.
 
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