Read from Bloomberg, Dualshockers :
The numerous troubled projects that the studio has had difficulty in getting off the ground over the years. As reported by Jason Schreier and Priya Anand, a number of factors have contributed through the past few years to internal problems on its games projects, with over 30 current and past employees sharing their experiences while working at Amazon Game Studios.
Among the most glaring issues that has faced the company’s games division has been its manager Mike Frazzini, a veteran at Amazon but one with no prior game development experience. That lack of experience, in turn, has tended to frustrate developers when Frazzini would ignore or go against their advice and decisions, leading many to leave the studio entirely.
Amazon’s in-development projects often suffered in focus and scale, with many teams trying to create projects that would rival established franchises and IP like Overwatch, League of Legends, and Fortnite. In turn, developers at Amazon Game Studios also struggled with the company’s internal development tools called Lumberyard, which were often slow and difficult to work around.
To date, Amazon has had more misses than hits when it comes to game development projects. Last year the studio released its Overwatch-style hero shooter Crucible, only to promptly pull the title five months later after its struggled launch. The studio is also at work on its MMO called New World, though the project had been delayed from its initial launch in 2020 by nearly a year into spring 2021.
The numerous troubled projects that the studio has had difficulty in getting off the ground over the years. As reported by Jason Schreier and Priya Anand, a number of factors have contributed through the past few years to internal problems on its games projects, with over 30 current and past employees sharing their experiences while working at Amazon Game Studios.
Among the most glaring issues that has faced the company’s games division has been its manager Mike Frazzini, a veteran at Amazon but one with no prior game development experience. That lack of experience, in turn, has tended to frustrate developers when Frazzini would ignore or go against their advice and decisions, leading many to leave the studio entirely.
Amazon’s in-development projects often suffered in focus and scale, with many teams trying to create projects that would rival established franchises and IP like Overwatch, League of Legends, and Fortnite. In turn, developers at Amazon Game Studios also struggled with the company’s internal development tools called Lumberyard, which were often slow and difficult to work around.
To date, Amazon has had more misses than hits when it comes to game development projects. Last year the studio released its Overwatch-style hero shooter Crucible, only to promptly pull the title five months later after its struggled launch. The studio is also at work on its MMO called New World, though the project had been delayed from its initial launch in 2020 by nearly a year into spring 2021.