Crucible is going into closed beta, which is unusual only because it already released on Steam on May 20.
You can still grab Crucible on Steam until July 1 at 9 am Pacific, but after that, it'll un-release and become closed to new players. Eventually, there will be a beta signup process available on the official site. "One of the biggest changes you’ll see is that we're going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback. The game will be accessible 24/7 so you can continue to self-organize matches with other players—we recommend joining our Discord server to find players to queue against."
The reason it'll take organization to get into Crucible matches is the same reason it's going back into closed beta: Not many people are playing it. At the time of writing, Steam Charts shows 146 concurrent Crucible players. That is a disastrous player count for a new free-to-play multiplayer game.
While un-releasing a game is unconventional, Relentless had to do something major if it was going to have any chance of turning Crucible around—a few patches can't scrape a total flop off the floor of Steam.
You can still grab Crucible on Steam until July 1 at 9 am Pacific, but after that, it'll un-release and become closed to new players. Eventually, there will be a beta signup process available on the official site. "One of the biggest changes you’ll see is that we're going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback. The game will be accessible 24/7 so you can continue to self-organize matches with other players—we recommend joining our Discord server to find players to queue against."
The reason it'll take organization to get into Crucible matches is the same reason it's going back into closed beta: Not many people are playing it. At the time of writing, Steam Charts shows 146 concurrent Crucible players. That is a disastrous player count for a new free-to-play multiplayer game.
While un-releasing a game is unconventional, Relentless had to do something major if it was going to have any chance of turning Crucible around—a few patches can't scrape a total flop off the floor of Steam.