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A new Rasmussen poll of Americans on the subject of violent videogames found that 54 percent of those polled believed that violent games lead to more violence in society.
The latest survey of 1,000 adults took place on November 8-9 and that 54 percent number held steady from a similar poll conducted in April of this year. In response to the question “How concerned are you about the level of violence in many video games today?” 69 percent indicated they were at least somewhat concerned, while 48 percent were “very concerned.”
29 percent were not concerned and 13 percent were not at all concerned.
65 percent of those polled, when asked “Should states be allowed to prohibit the sale or rental of violent video games to minors?” answered in the affirmative, while 25 percent answered no.
When posed the question about who is more responsible for limiting access to violent games, parents, game publishers or the government, only five percent chose the government, with the majority (71 percent) selecting parents. 21 percent thought the producers of videogames should be responsible.
Additionally:
A similar poll conducted by Gallup for the First Amendment Center also showed respondents selecting parents overwhelmingly, when it came to selecting who should screen the intake of violent games by kids.
Much like the Gallup poll, the Rasmussen poll shows that the public (apparently) is reasonably okay with states governing violent game intake, while putting the onus on parents, over the government, for screening out violent content… seems diametrically opposed.
source
the video gaming generation seriously needs to get into the government.
The latest survey of 1,000 adults took place on November 8-9 and that 54 percent number held steady from a similar poll conducted in April of this year. In response to the question “How concerned are you about the level of violence in many video games today?” 69 percent indicated they were at least somewhat concerned, while 48 percent were “very concerned.”
29 percent were not concerned and 13 percent were not at all concerned.
65 percent of those polled, when asked “Should states be allowed to prohibit the sale or rental of violent video games to minors?” answered in the affirmative, while 25 percent answered no.
When posed the question about who is more responsible for limiting access to violent games, parents, game publishers or the government, only five percent chose the government, with the majority (71 percent) selecting parents. 21 percent thought the producers of videogames should be responsible.
Additionally:
Far more women than men favor state laws prohibiting the sale of violent games to minors. Adults with children at home are more likely to feel the responsibility of restricting such content falls primarily to the parent, while more adults who do not have children think video game makers should take responsibility.
A similar poll conducted by Gallup for the First Amendment Center also showed respondents selecting parents overwhelmingly, when it came to selecting who should screen the intake of violent games by kids.
Much like the Gallup poll, the Rasmussen poll shows that the public (apparently) is reasonably okay with states governing violent game intake, while putting the onus on parents, over the government, for screening out violent content… seems diametrically opposed.
source
the video gaming generation seriously needs to get into the government.