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I was doing a MHW hunt with the typical 50 minute time limit, hunted for a beast for 40 minutes before I found him, then failed the quest while fighting it. What's the point of a time limit here? That got me to wondering if there has ever been a game or series that makes good use of the restriction?
Some Atelier games and Final Fantasy XIII-3 are other instances where I've experienced what seem like pointless constraints, possibly put in place for artificial difficulty hikes.
Seems just unnecessary to me, but have you ever encountered a game with meaningful use of this parameter?
Some Atelier games and Final Fantasy XIII-3 are other instances where I've experienced what seem like pointless constraints, possibly put in place for artificial difficulty hikes.
Seems just unnecessary to me, but have you ever encountered a game with meaningful use of this parameter?