At Two Controllers, Wii U Slows Down

Demon_Skeith

Administrator
Staff member
Administrator
Credits
51,795
Steal Penalty
You're Rich Money Bags Award
Profile Music
While Nintendo is making a big deal about the Wii U supporting two Wii U GamePads, don't get excited just yet.

Via Twitter, Nintendo president Satoru Iwata has said, "When you use two, the framerate halves to 30 frames per second."

So that means all those 60fps Wii U games Nintendo has been banging on about slow to 30fps if you fire up a second Wii U GamePad.

Over time, I'd imagine this is something Nintendo will rectify. Which is probably why Iwata added, "At launch, we'll start by offering games that use only one [Wii U GamePad] and then expand from there."

Source

Before you think this is bad, think about what Nintendo is adding to it's console. I would peg the Pro pad as a DS handheld and could you see Sony adding two Vita's to the PS3 without slow down?
 
This definitely leaves room for competition. Since the frame rate drops, you know other companies are going to jump in, make their competing product, and make sure it doesn't have a drop in frame rate. This will send the gaming market wild, I think.
Nintendo will more than likely fix this or find a way to get around it. I doubt they'd leave a flaw like that so open.
 
I tested this on my computer before, and there is a difference. I played Devil May Cry at 30 FPS and it was a little laggy. When I turned it to 60 FPS it was faster. Nintendo should have worked this issue out before they released it to the public. It seems like they were rushing to get to E3, without working out the bugs in the controller. This is the first time I've heard of a problem like that before, and hope there aren't anymore problems that we don't know about.
 
The differences between 30 FPS and 60 FPS are negligible, but it's still something to worry about. Consider the fact that games never run at a fully "stable" FPS, but rather, 60 and 30 are averages. If the framerate drops to 30, it could just as easily drop to 22 in an area that consumes a lot of resources, and then we'd start perceiving slowdown.
 
This is where the true innovation would have started too. Imagine playing games with two totally different perspectives, but in the same space. The television almost doesn't matter either. I cannot wait to see what they can do with this technology. I hope software developers really go after this console with guns blazing.
 
I tested this on my computer before, and there is a difference. I played Devil May Cry at 30 FPS and it was a little laggy. When I turned it to 60 FPS it was faster. Nintendo should have worked this issue out before they released it to the public. It seems like they were rushing to get to E3, without working out the bugs in the controller. This is the first time I've heard of a problem like that before, and hope there aren't anymore problems that we don't know about.

I agree, it seems like they just rushed the work to offer something "new". This Wii U could have waited till next year and I'm sure it would have been much better.

This definitely leaves room for competition. Since the frame rate drops, you know other companies are going to jump in, make their competing product, and make sure it doesn't have a drop in frame rate. This will send the gaming market wild, I think.
Nintendo will more than likely fix this or find a way to get around it. I doubt they'd leave a flaw like that so open.

My thoughts exactly, Nintendo made a big mistake with this and it won't be long before Sony offers an alternative without this issue.
 
Better to have this out in the open and acknowledged, then to have this pop up directly out of the box. I have faith Nintendo will see to the issue before it comes time for launch.
 
I never really noticed a difference between 30 and 60 FPS when playing computer games. But when I turned off the 3D option on SSFIV: 3D, and the frame rate jumped up from 30 to 60 FPS, there was a HUGE difference. If Nintendo doesn't fix this, I'm sure other people will attempt to.
 
Back
Top