That's a lot of game beatings. Do you have a backloggery account?
What did you think of Bioshock Infinite?
Never even heard of backloggery and I wouldn't be able to recall every game I've ever played and / or beaten. Keep in mind I've been gaming since before the launch of the NES.
As for Infinite, I REALLY enjoyed it MUCH MORE than the first two. The first game was much much harder, mainly due to crappy aiming and shooting controls and poor hit detection (ended up melee and lightning my way through it) but had a MUCH better story. The second game was far too easy and had a mediocre story. Infinite had prestine controls and some neat new abilities (I mean as in natural, not ones that take Atom-like meters to use, but rather riding on rails similar to FF Dissidia - later ripped-off on by Kid Icarus: Uprising, and obviously this game). The story only has one ending, sadly, and it doesn't make any sense since it totally paradoxes itself much like FFX did. The other thing I didn't like about Infinite was it didn't have that macabre tone to it like the first two did. All the areas you visit are very bright and lively; usually, they are quite picturesque. No splicers or horror-style feel to the game, so you never got that feeling of "I'd better hide behind this wall and watch that weird creature's movements".
Above: Riding a rail and knocking an enemy off as you hurl passed. Below: A tear you can open for supplies.
The battles / combat themselves are very open, in that there are multiple ways of tackling most of them. You will almost always have a female AI character with you who has a unique ability that is used during the combat sequences to provide ammo or turrets or such to fight for you if you choose. Whenever you are low on ammo or "MP" she tosses you such, and as you collect coins she'll toss you money. She'll also pick locks for you and point out important 'rare' objects you may have missed in the environment such as gear and lockpicks. Because of these major changes the combat was always fresh and exciting and fun, so even though I didn't particularly care for the HORRIBLY BRIGHT atmospheres and lack of morbid and insane enemies or dark tone, I really enjoyed playing this one more than the others. If they keep the atmosphere and Silent Hill-esque splicers from the first two games but the combat system of this one (sans the girl and her abilities, that is, solely because it wouldn't make sense for the storyline to have her since this game doesn't take place in Rapture) I think they'd be golden on the next installment. I also wish there were a New Game + mode. I think every game should have a NG+ that works as Chrono Trigger originally founded.