Other Binge Gaming May Be Bad For You, According To New Study

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Long-term binge gaming and internet gaming disorder are still relatively new phenomena that aren't fully understood yet. However, a recently released study examined the effects of binge gaming on both boys and girls, and the results demonstrated that males have a greater chance of developing the addiction-like symptoms of IGD if they play games for five hours or longer at a time.

PLOS recently shared a 2022 Hong Kong-based study that was compiled using male and female schoolchildren. For the purposes of this report, smartphone gaming and PC gaming were both counted towards the length of a binge session.

The study was comprised of 2,000 students from primary and secondary schools in Hong Kong, with a median age of 12 years old. According to the findings, 38% of boys self-reported binge gaming, while only 24% of girls did the same. The results also suggested that male players who engaged in binge gaming were more likely than females to experience IGD, depression, stress, poor sleep quality and "lower educational self-efficacy."

Because of the small sampling group, the results of this study are far from definitive. However, they do suggest that there's a real gender gap between males and females suffering from the negative side effects of binge gaming. The study also noted that non-binge gamer boys and non-gamer girls both had lower levels of stress, anxiety, grief, and depression than non-binge gamer girls.

The study concludes that interventions for treating IGD and binge gaming should be gender-specific in order to address the potential mental and physical health risks that come with them. More studies are likely to be conducted in the future to examine these results and build upon the report's findings.
 
Game addiction is real, I know first hand one of my childhood friends became addicted to League of Legends to the point where she wasn't even taking care of herself properly. She's since gotten much better, she still plays the game but definitely not as much as she did when she was in her 20's. I can't imagine how bad it can get for children. Though if they're doing this to be "gender specific" there's more than two genders and sex does not equal gender so these studies need to be reworded if they're going by sex based studies. And even then there's more than two sexes because intersex people exist. These studies never think of the full science behind things IMO.
 
It's been proven that playing video games help keep your brain in shape and exercised as opposed to doing absolutely nothing! However, you still need to take the rest of your health into consideration! You gotta eat, drink, and sleep!
 
Interesting study! It’s good to see research highlighting the importance of breaks, hydration, and sleep. Gaming is awesome—but our bodies and minds need rest too. ⚡
 
Hopefully, most of the people, who addicted to games and other activities like gamblings, can get good mental health treatment before it is too late where they get permanent health damage or lose their life from gaming for many days in a row.
 
Though if they're doing this to be "gender specific" there's more than two genders and sex does not equal gender so these studies need to be reworded if they're going by sex based studies. And even then there's more than two sexes because intersex people exist. These studies never think of the full science behind things IMO.
Tbh, I think they’re not being inclusive because of the minuscule percentage of the population that aren’t of the male/female gender/sex.

I get it’s a hot topic in recent times, but non-binary people are reported to only be 1% to 2% of the population and intersex apparently range from 0.018% to 1.7%. So with this being a hot topic lately, it makes it seem like it’s more common than it actually is.

So if you look at the logistics of trying to conduct a research like that to be inclusive to almost </=4% of people (not including the rabbit hole of non-binary identities), it does end up a bit unrealistic.

There’s times in scientific tests/studies where trying to account for 100% gets unrealistic if we have to account for winning lotto ticket percentages.
 
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