Bioshock for the PS3

GracefulAssassin

Mori Hater
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In an August 2007 interview, when asked about the possibility of a PlayStation 3 version of BioShock, Ken Levine had stated only that there was "no PS3 development going on" at the time;[65] however, on May 28, 2008, 2K Games confirmed that a PlayStation 3 version of the game is in development by 2K Marin, and will be released in October 2008.[1] The director for the PlayStation 3 version will be Jordan Thomas. 2K Games' senior producer Melissa Miller has stated that there are no graphical improvements to the game over the original Xbox 360 version,[66] although some additional content has been confirmed.[1] One addition is "Survivor Mode", in which the enemies have been made tougher, and Vita-Chambers provide less of a health boost when used, making the player become creative in approaching foes and to rely more on the less-used plasmids in the game.[67]

On February 12, 2008, IG Fun announced that they had secured the rights to develop and publish a mobile phone version of BioShock. IG Fun CEO Sean Malatesta promised "to offer a whole new gaming experience and unmatched excitement amongst mobile gamers the world over".[68]
 
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