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A title update for Call of Duty: Black Ops has been released for both the 360 and PlayStation 3. A number of live fixes were added to the game yesterday, and a bunch of other issues are still in the hopper. In short: Treyarch says it's working very hard on squashing Black Ops' bugs through both patches and updates.
Here's are the fixes/updates that are on their way:
* Prevention of Valkyrie rocket exploding upon release under rare conditions
* Prevention of Gunship failing to give player full control under rare conditions
* Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
And here's what was added/fixed yesterday:
* Improved matchmaking to find matches significantly faster
* Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* Improved host selection to ensure that the best host is always selected in the pre-game lobby
* Improved party system to ensure that parties don’t get broken apart
* Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* Server-side and game-side changes to decrease the amount of failed Film uploads
* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* Additional fine-tuning of audio levels for bomb plants/defuses
* Additional online security enhancements
source
Here's are the fixes/updates that are on their way:
* Prevention of Valkyrie rocket exploding upon release under rare conditions
* Prevention of Gunship failing to give player full control under rare conditions
* Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
And here's what was added/fixed yesterday:
* Improved matchmaking to find matches significantly faster
* Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* Improved host selection to ensure that the best host is always selected in the pre-game lobby
* Improved party system to ensure that parties don’t get broken apart
* Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* Server-side and game-side changes to decrease the amount of failed Film uploads
* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* Additional fine-tuning of audio levels for bomb plants/defuses
* Additional online security enhancements
source