Multi Black Panther Game in Development

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Issuing a statement, EA announced that a single-player third-person Black Panther game is on the way, one that is taken up by its recently established Seattle-based studio, Cliffhanger Games. Additionally, the project will be headed by Kevin Stephens, former studio head at Monolith Productions, confirming previous speculation that an open-world Black Panther game was in development by EA. Stephens mentions that the studio is "dedicated to delivering fans a definitive and authentic Black Panther experience" and that the idea is to give players "more agency and control over their narrative than they have ever experienced in a story-driven video game." Unfortunately, details on when the game will likely debut or what platforms it will show up on are yet to be shared by EA.
 
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You choose the next Black Panther
- Includes characters like T'Challa, M'Baku, Azari, Shuri, Killmonger + more
- Intends to replicate authentic African Martial Arts mixed with Superhuman strength/agility + tech
- Over the Shoulder POV
- Weapons, armor & gadgets are unique to each Black Panther
- Explore cities, savannahs & more that let you encounter unique cultures + characters
- Story reacts to your choices & actions with unique stories, missions & dynamics.

 
game is canceled. Read from IGN:

Electronic Arts is canceling its planned Black Panther game and shutting down developer Cliffhanger Games, IGN has learned.

In an email sent to staff from EA Entertainment president Laura Miele, Miele said that these changes, alongside other recent cancellations and layoffs, are being done to "sharpen our focus and put our creative energy behind the most significant growth opportunities."

In addition to closing Cliffhanger and canceling Black Panther, EA is also laying off some individuals on both its mobile and central teams. When asked for an exact number of individuals impacted, EA declined to comment. IGN understands the total number of affected individuals in this wave is less than the roughly 300 roles cut last month across Respawn and EA's Fan Care teams - but cannot confirm by how much.

"These decisions are hard," Miele wrote. "They affect people we’ve worked with, learned from, and shared real moments with. We’re doing everything we can to support them — including finding opportunities within EA, where we’ve had success helping people land in new roles."

As with past rounds of layoffs, EA is endeavoring to place affected individuals in other roles across the company. The company has made use of this placement program with each round of layoffs in recent years, an effort that remains possible despite the constant team cuts likely due to EA seemingly drastically increasing headcount on other teams at the same time. Per Game File's reporting, EA employed 800 more people as of March of this year than it did the same time in 2024.

To that end, Miele's email continues, the company is focusing on a small handful of franchises going forward: Battlefield, The Sims, Skate, and Apex Legends. Miele also reassures EA will continue to invest in its Iron Man game at Motive and the third Star Wars: Jedi game, as well as it maintain its mobile business despite today's cuts, while Bioware works on the next Mass Effect. Additionally, last year, CEO Andrew Wilson announced the company would be "moving away from development of future licensed IP that we do not believe will be successful in our changing industry."
 
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