Broken Record Congressman Pushing Health Warnings On Video Games Again

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In 2009 California congressman Joe Baca introduced legislation that would require games to display a label warning of links between violent video games and aggressive behavior. Now Baca's back, singing the same old song with a few new lines.

Joe Baca wants to put warning labels on your video games, and he wants it bad. In 2009 he introduced the Video Game Health Labeling Act of 2009, which would plaster the following warning over all video games rated Teen or higher by the Entertainment Software Review Board:

"WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior."

The 2009 act failed to gain momentum, so Baca retreated into his congressional sanctum to work on a new one: The Video Game Health Labeling Act of 2011.

It's essentially the same act, with the same goal of putting warning labels on games rated T and above. Congressman Baca's official press release cites the same series of study as the 2009 release did, and even includes the exact same Baca quotes, copied and pasted from the previous missive.

The only real difference this time around is that Baca has gained the support of Virginia Congressman Frank Wolf, who adds the only fresh material to the stale press release.

"Just as we warn smokers of the health consequences of tobacco, we should warn parents – and children — about the growing scientific evidence demonstrating a relationship between violent video games and violent behavior," Wolf said. "As a parent and grandparent, I think it is important people know everything they can about the extremely violent nature of some of these games."

It's nice to know that while science continues to battle over the potential for video games to send our children's aggression into overdrive, a pair of Congressmen have it all figured out.

I expect this latest bit of proposed legislation to go the way of the first, and eagerly await the Video Game Health Labeling Act of 2013.

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why can't they just leave video games alone?
 
Like I've always said, and I will forever stick by this: IT'S FUCKING VIRTUAL, YOU FUN RUINING PRICKS. I almost never get this mad, but they are really pushing my button. since I'm a kid, I'm seen, not heard, so I[m completely fucked about saying anything against these c**ts.
 
It's honestly really stupid. I'm not a violent person, I have a large deal of patience, and I play violent video games. When I'm irritated, my place to take that anger out is video games.
 
Science hasn't confirmed their reports so I think their bill is pretty much dead on arrival. They have very few facts and likely the only cases they have for examples are ones where a videogame is connected in with an already disturbed individual. (Like that kid who killed his parents for taking away his copy of Halo 3.)

I don't think that violent games cause violence in an average individual. (They may provide an outlet for violence though. Give people a place to work through rage and anger as opposed to taking it out on others. Go online, imagine every person you see is your boss/co-worker/ex/broken down washing machine or whatever is bothering you and just kill it. ) I think the only people that are going to be problems, are those I mentioned already, the ones who are disturbed anyway. For them it probably wouldn't matter where the source of violence was depicted, it'd trigger them all the same. The only real difference would be at the end, the know-nothing parents (especially those who like to jump bandwagons and point fingers instead of raising their children right. These are the ones who don't follow and don't want to understand the ESRB ratings, buy the M rated games for kids then get appalled and can't understand why the games have violence in them. ) would be blaming movies or books or music. (Let's not forget we've seen this sort of thing with pretty much every medium... TV, music, movies, books even.)
 
Science hasn't confirmed their reports so I think their bill is pretty much dead on arrival. They have very few facts and likely the only cases they have for examples are ones where a videogame is connected in with an already disturbed individual. (Like that kid who killed his parents for taking away his copy of Halo 3.)
Whoever is influenced by games has a weak mind. It's not real, so why bother?
 
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