Check Out My Upcoming Game, Omnicopia! Feedback Needed

Status
Not open for further replies.

Omnicopia

Active Member
Credits
910
Hey everyone!

I'm thrilled to introduce you to my upcoming game, Omnicopia! Set in a post-apocalyptic world, this game challenges players to explore, craft, and survive to protect humanity's last hope, the Sanctuary.

I would love to get your feedback on some of the images from the game. What do you think about the art style and overall vibe? Your insights are incredibly valuable to me as I continue to develop Omnicopia.

Check out the images below and let me know your thoughts in the comments!

Quick Info about Omnicopia:
  • Open World: Explore a vast and immersive world.
  • Co-op: Team up with friends to survive the dangers.
  • First Person: Get a closer look at the action.
  • Horror: Experience the thrill and fear of unknown threats.
  • Crafting & Extraction: Gather resources and craft essential items.
If you like what you see, I would be incredibly grateful if you could add Omnicopia to your wishlist on Steam. It would mean a lot to me and help boost the game's visibility.

Thank you for your support and feedback!

Looking forward to hearing from you all!
 

Attachments

It does look like a sci-fi game. But will the crafting allow for creativity and building a ship, tower defense, or cosmetics, or is it more of an end goal? I would compare this to Metroid Prime or Halo and say maybe you can do more. As for the graphics, they seem decent enough.
 
It does look like a sci-fi game. But will the crafting allow for creativity and building a ship, tower defense, or cosmetics, or is it more of an end goal? I would compare this to Metroid Prime or Halo and say maybe you can do more. As for the graphics, they seem decent enough.
Thank you for your insights! The game indeed has a sci-fi theme. The crafting system is more focused on survival and resource management rather than creativity or building complex structures like ships or tower defenses. It's designed to support the player's journey and progression, providing essential tools and items needed to overcome challenges and achieve the end goal.

I appreciate the comparison to Metroid Prime and Halo – those are definitely inspirations in terms of atmosphere and gameplay intensity. We're constantly working on improving the graphics and overall experience.

If you have any more questions or feedback, feel free to share!
 
Love the concept and those core mechanics sound really solid! One thing that'll help you refine everything: show your art style to your target players as early as possible—screenshot feedback at the prototype stage is gold, because pivoting later gets expensive. The first 3 seconds of visuals decide whether someone's interested, so nail down whether your post-apocalyptic vibe feels gritty, mysterious, or hopeful. I'd also suggest building a small Discord community around Omnicopia now, even pre-launch. That gives you a feedback loop way better than general forums, and you'll ship a way stronger game. Wishlists matter, but genuine early player enthusiasm matters more for actual sales and reviews. You're on the right track—keep sharing!
 
Co-op horror survival with crafting could go a bunch of ways. Does your version lean more toward atmosphere and exploration, or survival mechanics and immediate threats?
 
Status
Not open for further replies.
Back
Top