The remaster looks like a quick cash grab, it's pretty much the same game only with better 3d Polys and textures of the PSX version nothing more. Game is a good jrpg. But needs the FF7 Remake treatment not this.I'm curious if that Satelleview game is any good if it's coming to Switch. Good for me I never played any of the Chronos games.
No FF7 remake on Switch. Boo-hooThe remaster looks like a quick cash grab, it's pretty much the same game only with better 3d Polys and textures of the PSX version nothing more. Game is a good jrpg. But needs the FF7 Remake treatment not this.
probably there will be on the next Nintendo console...No FF7 remake on Switch. Boo-hoo
Dev didn't call it a sequel though:This is cool. I played Chrono Trigger years ago and I think this is a sequel, so I'm excited to finally get to play it.
We didn't want to directly extend Chrono Trigger into a sequel, but create a new Chrono with links to the original. Yes, the platform changed; and yes, there were many parts that changed dramatically from the previous work. But in my view, the whole point in making Chrono Cross was to make a new Chrono with the best available skills and technologies of today. I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. That's why I believe that Cross is Cross, and NOT Trigger 2.
— Masato Kato
When creating a series, one method is to carry over a basic system, improving upon it as the series progresses, but our stance has been to create a completely new and different world from the ground up, and to restructure the former style. Therefore, Chrono Cross is not a sequel to Chrono Trigger. Had it been, it would have been called Chrono Trigger 2. Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to the player. This is mainly due to the transition in platform generation from the SNES to the PS. The method I mentioned above, about improving upon a basic system, has inefficiencies, in that it's impossible to maximize the console's performance as the console continues to make improvements in leaps and bounds. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with a close connection to the console's performance. Therefore, in regards to game development, our goal has always been to "express the game utilizing the maximum performance of the console at that time." I strongly believe that anything created in this way will continue to be innovative.
— Hiromichi Tanaka
So it's like how Xenogears and Xenoblade are similar in name, but story wise aren't connected at all.Dev didn't call it a sequel though:
yeah something like that.So it's like how Xenogears and Xenoblade are similar in name, but story wise aren't connected at all.
The question indeed. If that's the case it's going to be up to the modding scene to fix it.I wonder if they'll be lazy like they did with the FF7-9 remasters where the pre-rendered backgrounds are untouched, so you have remastered polygonal characters on low res backgrounds.
The question indeed. If that's the case it's going to be up to the modding scene to fix it.
For other consoles too and PC.So it is coming to other consoles, I still have the PS1 game somewhere untouched.
For other consoles too and PC.
Classic mode always reminds me of Smash lol but yeah retro mode is cool.Glad to hear they have a classic mode.
Indeed though remaster Kid got wider hips lolGlad to hear they have a classic mode.