- Credits
- 51,979
sourceToday at Microsoft's smaller, lower-key Xbox One architecture and hardware panel, Microsoft technical executives elaborated and expanded on how the new console will interact with and be improved by cloud computing.
The Xbox One is a powerful piece of hardware with 8GB RAM, 64-bit processors and plenty more muscle. But as time passes this hardware will age. As Xbox One Director of development Boyd Multerer pointed out, "You'll still have a limited number of transistors in your house; in your box."
But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"
As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One to become more powerful over time as more and more transistors are connected to Microsoft's cloud infrastructure.
"We have an ever-evolving, powerful world [in the cloud] that we can tap into."
"This is not going to be as static a console as we've seen in the past," Multerer enthused.
Cloud this, cloud that. Meh.