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sourceIn August, Microsoft announced that Call of Duty: Ghosts would feature dedicated servers on the Xbox One, marking a significant departure from the franchise's long history of player-hosted matches. But what about other platforms? According to a recent tweet from Infinity Ward executive producer Mark Rubin, Call of Duty: Ghosts will utilize dedicated servers across current-gen, next-gen, and PC.
While Xbox 360, Xbox One, PS3, PS4, PC, and Wii U players will all seemingly be able to reap the benefits of dedicated servers, Rubin also confirmed that Ghosts will preserve player-hosted matches as well:
Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance.
What remains unclear is how much control, if any, players will be afforded over matchmaking, such as the ability to filter matches by server type. We've reached out to Activision for comment.
Is this the end for online lag and bad matches? I think not....