Cross System Gameplay

Demon_Skeith

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Valve has confirmed the PlayStation 3 version of Portal 2 will feature cross platform play, allowing PS3 owners to play multiplayer games with PC and Mac users.

At E3 2010, Valve announced the PS3 version would include Steamworks, a set of publishing and development tools that integrates, among other things, game updates and community features.

Alongside cross platform play, PS3 owners also get persistent cloud-based storage of saved games, cross platform chat (PC/Mac and PS3), and a digital Steam Play copy of Portal 2 for PC and Mac at no additional cost by simply linking your PSN and Steam accounts.

"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," said Gabe Newell, co-founder and president of Valve. "Working together with Sony we have identified a set of features we believe are very compelling to gamers.

"We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases."

No word yet if the Xbox 360 version will eventually get these features.

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I don't get why you can't play someone else who is on a different console.
 
That would be time and money consuming. Plus, why would Sony and Microsoft allow that? They hate each other, and the Wii is completely out of the question for that anyways. lol

these companies should exist for the gamer and by the gamer. instead they exist for themselves, pathetic.
 
these companies should exist for the gamer and by the gamer. instead they exist for themselves, pathetic.
They need to make a living. Also, the coding is far different. It's actually not possible. Graphics, controls, and internet are separate and unique to each system.
 
They need to make a living. Also, the coding is far different. It's actually not possible. Graphics, controls, and internet are separate and unique to each system.

it's not possible because these guys don't get together and try and figure a way. internet shouldn't really be separated as it's either cable or wifi and graphics wouldn't matter and there may be a slight problem with control interrupting.
 
it's not possible because these guys don't get together and try and figure a way. internet shouldn't really be separated as it's either cable or wifi and graphics wouldn't matter and there may be a slight problem with control interrupting.
That's the point of competition. Human nature more like it. Also, the systems are designed differently; it will never be possible, until technology advances.
 
I don't think it would be too hard to make them work together since the consoles and PC just need to know the position of the other player(s), portals, enemies and that. Then for the network stuff, steamworks (or whatever it is) would convert PS3/360 IDs to Steam IDs so then they'd all be compatible together on Steam... So if anything it'd be possible to add PS3 friends on 360 and vice versa since the info would be stored on Steam. It's not like it would pass through and be saved on the PSN/XBL networks. (If that happened then yes, there might be issues...)

As for why Microsoft/Sony would allow it because if they don't then it means lost sales. Put it this way... If the consumer is looking at buying the game on a console, they have a PS3 and a 360. The PS3 allows cross system play, the 360 doesn't. Which one will they buy it for? Especially if they have a lot of friends that play on the PC (but their PC isn't good enough to run steam/portal 2 or they don't have steam on their pc.) But even if not, having the cross system means that they'd have the opportunity to play with more people, so finding a game would be easier and quicker.

Gaming companies exist both for gamers and shareholders... If they don't please the gamers they can't please the shareholders. (No good games for gamers means no money for shareholders.) Thusly the shareholders have a vested interest in making sure new good games come out. (Though of course some are more focused on money than anything. But I think that most game companies are trying to bring new awesome games out. )
 
Well, no. The connection doesn't work that way. The hardware is designed differently, and specifically, for the respective console.
 
I'm not sure how you mean designed differently. Like what about it would be different from a traditional server?

I think that the server hardware is just like any normal server... A large, powerful computer with an extremely high bandwidth internet connection designed to handle multiple connections. It's the software on the server that makes the difference. And the software can be coded to make it work. Really the only difference between PSN and XBL is the software they're running on their servers to provide those services.
 
not as much as RRoD.

What I am saying is, they could put in something that transfers the current system's data into something that all systems could understand.
Binary is the primary (lol, rhyme), but each company has different codings, like Facebook and MySpace have different codings. Also, YLoD is effective to 5% of PS3's, whereas RRoD is to 47%. This poll was before the new 360 S, so I'm not sure the failure rate at the moment.
 
Binary is the primary (lol, rhyme), but each company has different codings, like Facebook and MySpace have different codings. Also, YLoD is effective to 5% of PS3's, whereas RRoD is to 47%. This poll was before the new 360 S, so I'm not sure the failure rate at the moment.


You can not tell me it's impossible to have the data go through some sort of box or something that can change the data into something that any systems would be able to understand. As I said, it is possible to do this if the game companies came together and work something out. hell, this could be the main focus of the next gen consoles.
 
You can not tell me it's impossible to have the data go through some sort of box or something that can change the data into something that any systems would be able to understand. As I said, it is possible to do this if the game companies came together and work something out. hell, this could be the main focus of the next gen consoles.
More like it's illegal. Having the same codings on ANYTHING on each individual console could cause the other company to sue the other company for using their coding.
 
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