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Capcom has been very tight lipped about facets of Dead Rising 2, with much of the information about the zombie killing action sequel released in one press release and a few screens. We were keeping our fingers crossed that there would be something – anything – released about the upcoming game at GDC, and luckily, we managed to glean a few little nuggets from the show. During the Platform Independent Shader Development with mental mill – Making of Dead Rising 2 panel, Izmeth Siddeek, the character art lead from Blue Castle Games detailed how the development team needed to focus on creating large amount of characters that had to be lit and shaded properly, as well as a number of other design hurdles overcome with the mental mill program. Thanks to the program's shaders, the Blue Castle team was able to create unique eye and cloth shaders, as well as skin shading that looked natural and realistic that could be applied to large numbers of characters and zombies on screen at one time.
However, it was Laura Scholl, the Product Manager of mental mill, that made some of the largest bits of news out of the panel. Mentioning a conversation that she'd had with Siddeek about the use of the program, she stated that Siddeek confirmed that Dead Rising 2 will frequently track at least 800 separate clothing textures to provide the sense of unique zombies onscreen. What's more, thanks to the elements that Blue Castle are using from mental mill to quickly mass produce characters for the game engine, players could experience as many as 6000 characters onscreen during multiplayer sessions.
more here
this should make the game more fun.
However, it was Laura Scholl, the Product Manager of mental mill, that made some of the largest bits of news out of the panel. Mentioning a conversation that she'd had with Siddeek about the use of the program, she stated that Siddeek confirmed that Dead Rising 2 will frequently track at least 800 separate clothing textures to provide the sense of unique zombies onscreen. What's more, thanks to the elements that Blue Castle are using from mental mill to quickly mass produce characters for the game engine, players could experience as many as 6000 characters onscreen during multiplayer sessions.
more here
this should make the game more fun.