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According to a new report by market research firm NPD Group, only six percent of total gamers in the U.S. have downloaded content through home gaming consoles. The report also found 75 percent of U.S. consumers (age 13 and older) did not connect or download any content through any device in the previous three months.
"What we learned in our research is that while some people already experience the world in a connected way, most do not," said Russ Crupnick, vice president and senior entertainment analyst for NPD.
"For many who are connecting it is not about the flashiest apps, but more about the fundamentals like web browsing and email. The promise of the connected experience is coming, as prospective Blu-ray owners want their players to come with connectivity, and half of game consoles are already connected. The doors are also opening wider for music, video, gaming and other forms of entertainment."
Additionally, the report showed only 15 percent connected and downloaded content through a PC or Mac, 4 percent connected through a smartphone; and just 2 percent connected through a Blu-ray Disc (BD) player or a digital video player, such as Apple TV or Roku.
NPD says there's still a "large and untapped market" for devices that offer connected capabilities and the digital content for them. The report also mentions devices with associated services, like XBox Live and Amazon's Kindle store, are driving content.
"Today's gamer might be a hard-core teen-ager playing games online with his friends, a 40-something female playing Farmville on Facebook, or everything on either side of that spectrum," said NPD analyst Anita Frazier.
"We would not have seen this type of audience diversification and expansion if it weren't for connected Internet, smartphone, and online gaming options."
source
I hope this is a clear message to game makers that we don't care for DLC.
"What we learned in our research is that while some people already experience the world in a connected way, most do not," said Russ Crupnick, vice president and senior entertainment analyst for NPD.
"For many who are connecting it is not about the flashiest apps, but more about the fundamentals like web browsing and email. The promise of the connected experience is coming, as prospective Blu-ray owners want their players to come with connectivity, and half of game consoles are already connected. The doors are also opening wider for music, video, gaming and other forms of entertainment."
Additionally, the report showed only 15 percent connected and downloaded content through a PC or Mac, 4 percent connected through a smartphone; and just 2 percent connected through a Blu-ray Disc (BD) player or a digital video player, such as Apple TV or Roku.
NPD says there's still a "large and untapped market" for devices that offer connected capabilities and the digital content for them. The report also mentions devices with associated services, like XBox Live and Amazon's Kindle store, are driving content.
"Today's gamer might be a hard-core teen-ager playing games online with his friends, a 40-something female playing Farmville on Facebook, or everything on either side of that spectrum," said NPD analyst Anita Frazier.
"We would not have seen this type of audience diversification and expansion if it weren't for connected Internet, smartphone, and online gaming options."
source
I hope this is a clear message to game makers that we don't care for DLC.