Does anyone miss games before patches became a thing?

CM30

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Because to be honest, I think games were probably better then to some degree, since developers only got one chance to make things work.

Missed your chance? Then the game simply wasn't playable. You got crap scores and the company went bye bye. It meant people had to pay more attention to the game and how it worked, and put in everything they wanted off the bat.

And it also meant we didn't get this 'endless beta' stuff happening. It was out, then you lived with the consequences.

Anyone else kind of agree?
 
I would definitely agree. Yay, fun Knuckles moon jump glirch!

SEGA: DENAHD, SIT DOIWN! *updates Sonic Boom*

That's another good point. Back then, we could actually have fun with the bugs and glitches they missed. Nowadays, it seems like every developer is too interesting in removing each and every one.
 
That's another good point. Back then, we could actually have fun with the bugs and glitches they missed. Nowadays, it seems like every developer is too interesting in removing each and every one.
That's why if I ever get around to making a game, and there's a crap-ton of glitches, I'll only remove the ones that are annoying, and leave in the ones that are fun to do.
 
Yeah I miss it. I mean we'd actually have games that people work hard on. Here's a prime example...


You can mute the video... the guy is kind of annoying...

Anyway, THAT'S UNACCEPTABLE! Ubisoft should be lucky they're still around. It's a game like that that kills a company.
 
Yeah I miss it. I mean we'd actually have games that people work hard on. Here's a prime example...


You can mute the video... the guy is kind of annoying...

Anyway, THAT'S UNACCEPTABLE! Ubisoft should be lucky they're still around. It's a game like that that kills a company.
While I'm not saying that the amount of bugs that were in the new Assassin's Creed were acceptable by any means, to imply that the people who worked on it did not 'work hard' is childish and ignorant. Games today are INFINITELY more complex then they were in the past. There's a ridiculously incredible amount of work that goes into making them. It's like comparing 'See Spot Run' to 'The Hunchback of Notre-Dame'- Obviously one of them is going to be easier to proofread then the other.

Assassin's Creed is a bad example because it was so horrendously bad when released, it's just not comparable to the majority of games. Let's take a look at Mario Kart 7. There were several 'bad bugs' in it, like being able to glitch into water, and the game placing you forward onto the track, rather then where you were. Obviously, this is a bad bug for a racing game. How did this bug trigger? By stopping your kart after a jump, turning around and driving backwards up the track for a few feet (while people are passing you in a racing game), and then driving off, at an angle into the water and hitting in a fairly specific spot, and hoping you did it right. It pisses me off to see people whining about how they 'missed this' and they didn't 'test it enough', when you have to go way the freaking hell out the way just to trigger it, and do it perfectly on top of that. Sometimes, there's just some bugs you're not going to come across until you have literally millions of people 'testing' for them by playing 24/7, for weeks on end. It's just the way it works when the programming is so very complex.

And on top of that, with PC in particular, some bugs are only going to show up for some people, using some systems, with some settings. Sometimes, stuff only happens occasionally. My husband played for like 60 Hours of Assassin's Creed: Unity on the PS4 launch weekend, and we didn't see a single melted face. The only thing we encountered was some fairly minor frame rate stuttering for how massive the game world is. So why were we different? that's the kind of crap that the programmers have to figure out, and I'm pretty sure it ain't easy or we'd all be building games.

So when you add in ridiculously complex programming, extremely tight schedules, market pressures, and everything else that game makers have to deal with, saying they're not 'trying hard enough' is bullshit. Sure, they shouldn't release games that are so clearly very broken, but at the same time, the gaming community is fickle as hell. Delay a game? "F you, you have betrayed the community, we hate you as a producer now!" Gamers don't put up with delays, and then whine about the bugs, and if they weren't whining about the bugs, it'd the graphics, or the audio, or the story, or that one character's hairdo they just don't like. The community demanding bigger, better, but must be released at break-neck speed is part of what's driven games to be released this way, just as much as money hungry devs.

So, do I miss when games were 'just one and done'? Yeah, who doesn't, at least in a way. But do I whine about it and flip my shit when games have a reasonable amount of reasonable bugs given time constraints and other issues facing game creators? No, I don't. That's what patches are for. We should be happy that patches are now available to fix issues that might mar an otherwise great game. It gives them a second chance. It lets them update when the consoles update to make things better. It let's them work in an ever expanding, ever changing digital market. The people like Ubisoft who don't respect how they should work are the problem.
 
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I definitely am sick of being a game tester for every game I purchase on a day-1 release. I mean, seriously, the credits list maybe a handful of game testers because they just leave that up to us consumers and social media feedback. Hell, regular Nintendo games in the 80's had over 30 to 40 testers in some games I've played; lucky to see FIVE in a PS4 game nowadays.
 
I definitely am sick of being a game tester for every game I purchase on a day-1 release. I mean, seriously, the credits list maybe a handful of game testers because they just leave that up to us consumers and social media feedback. Hell, regular Nintendo games in the 80's had over 30 to 40 testers in some games I've played; lucky to see FIVE in a PS4 game nowadays.

On the other hand...


This piece of crap apparently had 28 people on the 'quality assurance' team. Yes really. Apparently they did sod all for the entire day given its lack of quality.
 
That's another good point. Back then, we could actually have fun with the bugs and glitches they missed. Nowadays, it seems like every developer is too interesting in removing each and every one.
I'm late here, but I agree. I own Sonic 06, and I cannot stress enough how much fun I have with the metal boxes in the warehouse in Sonic's story.
 
I hate the fact that having a patch on day-1 is acceptable now. You guys have covered most of the points I would have made but I just wanted to add one thing.

Back in the day when they only got one shot at getting things right sometimes they missed glitches or game breaking bugs. They would recall the cartridges and send you a patched version of the game. It was very expensive to do this and that just goes to show how much they cared about the customer.

What we need to do is boycott this practice and let game companies know that we don't mind them taking a little extra time in QA to get these glitches worked out. People need to stop pre-ordering these games too, this isn't 1999 I assure you there will be a copy available for you when the game is released.

I'm also tired of this constant DLC and awarding people that pre-order with DLC other players can't use. For example in Call of Duty ghosts the player base is split because a lot of users either don't have any DLC or only one or two DLC packs out of the four that were released. I've actually had to remove my two DLC packs to find matches which is a shame because those DLC maps are so much fun to play on.
 
I miss games without patches because sometimes the patches may take a long time to get release, so the game does not work well until a patch is release which may sometimes take many weeks or longer.
 
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