I looked at this in 2020, got excited, then got bogged down planning a class build and ended up setting the game aside. Ok 3 years later, I rediscover this game, and I want one thing in advance, some good class builds. As compared to the last RPG I seriously played, CP2077, I could actually make heads or tales out of the class system, where actual tables where the path from beginning to end was exposed in it’s entirety.Unless I missed it, not so here. And my last serious build in CP was mostly a melee build, so I thought this time, I’d play mage/sorcerer but online I read things like:
I started DDDA last night. This game has potential, but the class build system appears to be a secret, a mystery or a mess. As you can probably tell, I’m not the type who likes to wing it in this department. I went online seaking good class builds and ran into little bits and pieces from around the net, no concise class build guides.
- Strongest class: Sorcerer
- But Sorcerer: Glass cannon
- Then you need to add some stamina to the build 10 levels of Mage, 40 levels of Strider, 100 levels of Sorcerer as a vague suggestion without any specifics.
Last night as a low level mage, I had a party of 4, fighter, mage, strider (dps), and me another mage. I woke up to a giant 5 headed viper attacking the outpost, and during the entire fight I spent my time running around trying not to be eaten, I had one heal spell that I could not apply to anyone, and my power spell sent little sparkles at the snakes heads and it did not really feel like I was aiming just pointed at in the direction of the snake that somehow found their way to one of the heads. So it might be said that as compared to hack and slash which I got a chance at in the prolog, magic feels underwhelming at least at the start of the game.
So if anyone knows something, I’d like to hear it. I don’t have the inclination to stumble though the game trying to figure out a proper build. And I like melee plenty so I am not vested in just a magic build.