Dsi play tests

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Music

The announcement that the DSi would have built in music playback support no doubt perked interest in the new hardware. Given that it has an SD slot, and that you're carrying it around anyway, the new system seemed like it could make for a great primary music player, or possibly a backup for when your main music player runs out of batteries.

Of course, Nintendo killed all hopes for either of these by also announcing that the player would not support MP3. So does this make the free DSi Music program a completely worthless addition to the system? This is one of the first things we attempted to find out after getting our hands on our import DSi units.

The DSi Music program is actually split into two modes: voice recording and music playback. Both offer plenty of entertainment value thanks to the tools and gimmicks Nintendo has included.

The recording mode lets you record at most 18 clips of maximum 10 seconds length. Once you've recorded a clip, you can play around with it in various ways. You can make the clip play backwards or forwards, isolate small sections using A-B repeat, and modify the speed and tone by dragging a pointer around on a 2D graph.

You can also apply twelve effects to the clip: parakeet, fan, low harmonica, trumpet, robot, tunnel, high harmonica, whistle, helium, transceiver, three-person harmonica, and buzzer. These effects do a great job on transforming the sound, and we imagine people playing around in this mode just to see what their modified voice sounds like.

If you want to hear what your voice sounds like as a parakeet, you won't need to even enter into the recording mode. The main menu for DSi Music features a parakeet mascot who, as you'd expect from a parakeet, likes to repeat what you say. This little feature has proven to be quite addictive. The parakeet does a good job of repeating lengthy phrases in high-pitched parakeet talk, although you need to make sure and speak slowly. This diversion will likely draw lots of attention especially when introducing the DSi to your non-gamer friends.

The music playback mode is also full of fun play options. Once you have a song loaded up (more on that in a bit), you can change the speed and tone just like with the recording mode. You can also overlay the recordings that you made in the recording mode to songs at any point. Nintendo has also provided a set of sound effects which can be selected quickly by using the stylus, then inserted freely using R and L. Effects include percussion instruments, record scratches, and even Mario coin and jump sounds!

This mode also has four pre-set filters: radio, echo, 8-bit, and karaoke. The radio and echo work fine, but we've found the the 8-bit and karaoke filters to be pretty much useless. The karaoke filter promises to remove vocals from songs, but we haven't found one case of it working effectively yet. The 8-bit effect promises to make your library sound like 8-bit music. Most songs that we tried ended up sounding like a complete mess. Even the original Super Mario Bros. Level 1-1 theme didn't hold up well under the filter (see the videos we uploaded today for some samples).

One of the coolest features of the music playback is the visualization schemes that are shown on the top screen along side information about the current track. Some of these are loosely interactive. There's a Super Mario Bros. visualization where Lakuta (the cloud dude) goes about setting coins against a scrolling Level 1-1 backdrop, with the height of the coin placement affected by the music. Mario runs about and picks up the coins on the ground automatically, but you can tap the L and R buttons to make him jump up to reach higher-up coins. The visualizer keeps track of your coin count, making this into somewhat of a game.

With all these fun tools, DSi Music looks like it will have the same relevance as DSi Camera. With DSi Camera, you probably won't use it as a real camera (and certainly not as a method of keeping track of your child's growth, as Nintendo's Japanese pamphlets suggest you do). However, those who want to take some pics and play around with them using graffiti and other effects, will have lots of fun with the program. The same holds true for DSi Music. For playing with sounds and music files, DSi Music is packed with features, and could likely be updated with future downloads.

Those who are interested in using this as a serious music player will find some good points. First up is improved sound volume over the DS Lite. The DSi doesn't lets you go as loud as your typical MP3 player, but we found the sound output through headphones to be adequate, even in a noisy cafe setting.

Unlike the DSi Camera program, which wouldn't read any files that weren't generated by the DSi itself, DSi Music doesn't appear to be too picky when it comes to files and directory structure. We were able to drop in a bunch of files stored in a multi-level directory structure into the root directory of our SD card, and the DSi parsed through them instantly and displayed all the internal directories for quick access.

To navigate through your library, you spin through the folders with the stylus, as if you were rotating a record. Sadly, the system doesn't offer too much in the way of organization. Aside from the folder-based view, you can view a list of all tracks on your SD card. You can also flag up to 10 songs as favorites for quick playback.

During playback, you have access to A-B repeat and volume controls. A slider lets you forward and rewind through the song, although the system goes silent while you're forwarding. If you want a more interactive seek feature, you can use the speed changer tool.

Nintendo presumably envisioned DSi Music as being a substitute for a real music player, as the music keeps on playing even when you close the system's lid, allowing you to stick the whole thing away in your pocket or bag. Unfortunately, there's no way to skip tracks without opening up the system again, meaning you'd better like the order of your music library.

Despite all the good points, the real problem with the DSi's music playback is that lack of MP3 support. The player only supports the AAC format, which will likely make it useless for most people.

We should point out that converting MP3 to AAC is an easy process. Even iTunes lets you select to convert via a quick menu selection. Having two versions of your music library would probably be a pain, though.

Almost as bad as the lack of MP3 support, though, is the difficulty you might have interfacing the DSi with your PC. There's no USB port on the system, so in order to transfer music and podcasts over, you'll need to remove the SD Card and plug it directly into your PC. Unlike the main DS cartridge slot, which lets you pop carts out easily, the SD card slot has a cover that takes a bit of fiddling to remove. It's not something you'll want to do too often.

Nintendo could probably fix a few of the problems with the music player by adding MP3 support and making a few interface changes, but it's doubtful that the DSi would ever serve as anything close to a replacement for a real music player. As with the camera tool, however, there's quite a bit of fun to be had if you don't take things too seriously. We wouldn't suggest buying a DSi for it, but as a free bonus, we think you'll get a kick out of DSi Music.

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The Internet

One of the major updates the DSi brings to the DS platform is full network connectivity. While featured only minimally in the original DS and DSLite, download content and firmware updates are at the core of the DSi experience.

You'll figure this out as soon as you first power up the system. Click on the DSi Shop icon from the main menu, and you're immediately prompted to run a firmware update.

The process for doing firmware updates is pretty much the same as it is on the Wii. For the non-Wii owners out there, that means pretty much hands-off, although a bit on the slow side.

As with the firmware updates, the DSi shopping experience is quite similar to that of the Wii, right down to the interface. After you select the DSi Shop icon from the menu screen, you're taken to a greeting screen which will presumably be used to list promotions, notices, and latest content in the future. From here, you can select to go to the main shopping interface, which currently includes a single category for DSi Ware software (no Virtual Console category yet!).

The main shopping interface also lets you add DSi Points, read the DSi shop manual, and access a settings menu. Aside from the manual, these other two areas are pretty useless at this point. The settings menu lets you record your Club Nintendo ID and check up on purchase history, things that will probably become more relevant once the store has actual content. The option for adding DSi Points currently takes you to a screen with a message noting that you won't be able to add points until actual paid content is available (some time in December).

The only piece of content available under the DSi Ware option at the moment is the free Opera browser. The download takes 85 blocks of your 1,024 block space. While not listed in the system's official specs, Nintendo president Satoru Iwata said during a recent investor briefing that the internal memory consists of 256 megabytes, which is half that of the Wii.

The buying experience is similar to that of the Wii Shopping Channel, with the shop making it clear how many points and blocks you have remaining both before and after the purchase. The big change is what comes once you've made your purchase. The DSi's download screen replaces the 8-bit Mario sprite from the Wii Shopping Channel interface with the 16-bit Mario family, including Mario, Peach, Luigi, and Toad. The four run around tossing blue balls into a box which, once full, turns into a present. When you head back to the main menu, this present is waiting to be open, and reveals itself to be... the browser that you just bought. The present thing will likely be a lot neater once Nintendo builds up the download library and lets other people buy games for you.

Aside from the lack of content, the big problem with the DSi Shopping interface is speed. Regardless of our internet connection, it took us around 30 seconds to get into the store from the main DSi interface. Pauses of between five and ten seconds accompany almost any action you take in the store. It feels pretty sluggish. This is hopefully something Nintendo can improve with future firmware updates.

While the actual store interface may be slow, once you get download content onto your DSi, managing it is pretty smooth (or at least it seems to be smooth for our single piece of content). The main settings menu, accessible off the main menu interface, has a "software management" option This lets you view available memory and switch off quickly between applications stored internally and on SD. You can also select to delete software and copy between SD and internal memory. As with the Wii, the copy process feels just a bit too long.

Despite the speed issues, the shopping interface will likely be an invaluable part of the DS experience once download titles hit (and if WiiWare is any indication, there will be a lot of games). The same can't be said about the web browser at present, though.

Surfing on the Wii isn't the fastest experience. On the DS, it's pure torture. In addition to slow download speeds, with sites like Yahoo News taking over a minute to load up, the browser has difficulty rendering pages. You have to scroll extremely slowly, or you'll end up with blank areas as the page redraws itself.

Forget the slow rendering, though. Most pages we tried wouldn't even load completely. IGN is one example. Facebook didn't load either.

If you're looking to check your mail, you may be out of luck. Gmail loaded up to the login screen, but once we actually logged in, the browser attempted to load for a minute or so, then gave up after complaining about the page taking up too much memory. Hotmail let us log in, but the formatting was screwed up, and we couldn't actually click on anything.

Yahoo Mail did load, and we were able to send out mail. Not with attachments, though, as the attachment file selector wouldn't let us peer into the system's internal memory, or onto the SD card.

For those expecting multimedia content like YouTube, a warning screen prior to downloading the browser confirms no compatibility with movie files, music files, or flash.

On the bright side, going from the main menu into the browser is pretty quick. It takes about ten seconds to get to a screen where you can select to input a URL, conduct a search, open favorites, open history, and check settings. The fast speed for startup suggests that there could still be some use for the browser if someone would make a DS-friendly page, proportioned to fit the DS screen exactly, and completely devoid of high memory images and other flashy features.

With a DS-oriented sites, perhaps the browser could live up to the promise, posted in the browser's description text at the DSi shop, of offering a new "free style" of internet, where users can check news from their favorite sites while in bed, and update their blogs while viewing television.

For those who are already planning their DSi browsing sessions, settings available off the browser greeting screen include options to use Google or Yahoo as your base search engine, turn images on and off, toggle word-wrap on and off, toggle smart frames (a method through which the browser merges frames in framed pages together), delete cookie information and set a proxy. Turning images off does improve download speed although it doesn't seem to fix the page rendering issues.

While the browser will probably remain a secondary experience, the "I" in the DSi suggests that download content via the shopping channel is going to be one of the primary merits of Nintendo's third generation portable. The shopping experience isn't as smooth as we'd like right now, but regardless of that, a potential wealth of content, as indicated by the recent surge in Japanese WiiWare announcements, will make visiting the shopping channel a worthwhile evil.

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Video

While Japanese gamers are touching Nintendo's sleek new third generation DS right now, gamers in the rest of the world are going to have to wait until next year.

To help ease the wait, we've assembled a few videos of the DSi experience. Filmed with the IGN ghetto cam (a video camera sitting on top of a few magazines), the videos show off web browsing, shopping, the camera channel, and the basic DSi menu interface.

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Camera

We weren't particularly keen on messing around with internet connections and figuring out how to convert our audio files from MP3 into something DSi-compatible, so after opening up our new DSi systems and stroking their soothing matte shells for a few hours, our first experience with the system ended up being through the new camera.

When first selected, the DSi Camera program starts users off with a tutorial taking you through the basics. There's quite a bit to the experience, too. As detailed in our previous writeups, the DSi offers both internal and external cameras, with a wide range of effects. The following eleven effects are included: similarity camera, face synthesis camera, warp camera, expression camera, doodle/scribble camera, normal camera, mirror camera, joke/tease camera, frame camera, color add camera, and color change camera. These names, as you might have guessed, are rough translations on our part.

The effects are all viewable in real time as you take your picture, with the final picture ending up in higher quality after a moment of processing. You can also apply many of the effects to pictures after they've been taken and saved to internal memory or SD.

Playing with the various effects, especially the doodle/scribble and joke/tease cameras, should prove to be a blast, especially since you can use the external camera to apply the effects to unsuspecting friends. It should be noted, though, that you probably can't use the camera on unsuspecting strangers, as the shutter makes a sound even if you turn the system's audio all the way down.

Outside of taking pictures, you can also view pictures in a variety of ways. Shots can be tagged with one of three seals for easy sorting. You can also access a calendar to view pictures from any given date, and even leave a visual memo for each date.

Also included is a Slide Show feature, which displays the pictures with movement set to one of four background music tracks. The slide show can display pictures across both screens, which does admittedly look a bit odd due to the big partition between the screens.

In our initial tests, we've found the picture quality to be similar to what you might expect from a cell phone. Pictures, which are taken at 640x480 resolution, turn out grainy, with the finer areas becoming a complete mess of blocky pixels.

Of course, you only seem to notice this when viewing the pictures in full resolution on your PC. Viewed directly on the DS, the pics don't look as dirty, although you can still see grains if you look closely. Keep this in mind when viewing the pictures that we've uploaded to our gallery below.

Getting the pics over to the PC isn't too difficult. You simply have to transfer the SD card from your DS to PC. Pics that we took ended up being stored in a 101NIN02 folder under a DCIM folder that had already existed on the card. The DSi also created a "private" directory in the SD card's root. This had a mysterious "pit.bin" file buried a few directories deep. This is presumably the "management file" that the DSi says it's accessing whenever you select to read pics from SD rather than internal memory.

From what we can tell, the DSi Camera does not accept pictures that it itself didn't take. It wouldn't recognize other picture directories, nor would it even read files that we attempted to sneak into the 101NIN02 directory. We even tried to be sneaky by renaming all our files in line with the images the DSi had taken, and shrinking them down to 640x480 size. Here, the DSi registered images only after we'd manually deleted that pit.bin file, but even then it wouldn't actually open the images up. This is an area that will require a bit of experimentation.

Even without transfering pics between your PC and DSi, though, the system's camera looks like it's going to be a blast -- maybe as fun as PictoChat was way back when the DS first launched.

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