Other Epic Games lays off over 1,000 employees

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Today we’re laying off over 1,000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we’ll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn’t our first time being here. Epic survived upheavals in 1990’s with the move from 2D to 3D with Unreal 1; in the 2000’s building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That’s what we’re aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry’s best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for six months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We’ll have a company meeting Thursday to talk about the roadmap in more detail.

—Tim
 
I never played the game and I want to play the game less because of the amount of effort to Vbucks ratio. Especially if all I want is a free Miku skin.
 
I think there is a money leak in the company, they should be making lots of profit and yet axing 1k employees, it's a sad sight and obvious signs of corruption going on.
 
yea maybe that's one of the main causes. Though Fortnite engagement level is dropping.
 
I think there is a money leak in the company, they should be making lots of profit and yet axing 1k employees, it's a sad sight and obvious signs of corruption going on.
No, Fortnite has been dwindling for a while now. The economy is currently tanking. Many people are stuck on PS4 playing only Fortnite. That's all they play. So, when Epic releases a new game, which it hasn't done for a while now, and UE5 literally doing nothing, not even with the UE5.5 update really hurt their Public image, and the fact they're working on UE6... when they release a new game, the market is not there anymore.

So, right now, Fortnite is feeling the same pain the rest of the industry is feeling. Them raising the price of vBucks is a direct effect of Fortnite not doing so hot right now. All these live services? Fatigue. People want something new, something fresh. Fortnite isn't doing anything new.

I have a long range problem statement for this issue, but I don't feel like typing it all out. That's the synapsis of what's happening to Fortnite.

Concord bombed.
Highguard bombed.
Marathon succeeded a little bit, but fumbled.
Battlefield 6 succeeded a little bit, but fumbled.

 
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