“We have an engine that’s completely free for anybody to use, but if you’re never shipping a product that’s royalty-bearing then you never pay any money at all,” Sweeney explained."
“And this doesn’t affect game developers, but one of the things we’re going to change next year is for industries other than game development, such as the automobile industry and so on, we’re going to move to a seat-based enterprise software licensing model for Unreal Engine."
“We don’t have terms to announce yet but I just wanted to get this out in front of everybody for transparency, we’re going to move to a model like that."
“It’s not going to be unusually expensive or unusually inexpensive, but if you’re going to be building a product outside the game industry and not paying a royalty on it then, you know, it’ll be a licensable piece of software like Maya or Photoshop or whatever.”
“And this doesn’t affect game developers, but one of the things we’re going to change next year is for industries other than game development, such as the automobile industry and so on, we’re going to move to a seat-based enterprise software licensing model for Unreal Engine."
“We don’t have terms to announce yet but I just wanted to get this out in front of everybody for transparency, we’re going to move to a model like that."
“It’s not going to be unusually expensive or unusually inexpensive, but if you’re going to be building a product outside the game industry and not paying a royalty on it then, you know, it’ll be a licensable piece of software like Maya or Photoshop or whatever.”