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At the Level-5 Vision 2009 event today, the publisher revealed the first details behind Fantasy Life, an original Nintendo DS fantasy RPG and the first Level-5 game to be developed by portable veterans Brownie Brown, makers of Mother 3 and a couple of games in Square Enix's Mana series. The game, which has a visual look that says "medieval Mother 3" more than anything else, is due out sometime next year in Japan.
Details are still a bit skimpy on what exactly you'll be doing in Fantasy Life's setting (the world of Fantagille), but so far it sounds like an odd mix of traditional RPG and Animal Crossing-like personal interaction. The only stated goal in the game is "to live," and you begin play by defining an avatar for yourself, giving it a name, gender, personalized appearance, and "life" (job). Your life -- one out of a slate of 20, from dancer to miner and treasure hunter -- comes with a slate of daily quests, and your progress is measured out both in how much material wealth you accrue and how much personal happiness you achieve. Each of the 20 lives has a defined conclusion, with a Nobuo Uematsu-composed ending song for it and everything, which presumably encourages repeated play.
There's also two separate online components, one for ad-hoc and another for Wi-fi play, though again details are still pretty spotty on both.
more here
Details are still a bit skimpy on what exactly you'll be doing in Fantasy Life's setting (the world of Fantagille), but so far it sounds like an odd mix of traditional RPG and Animal Crossing-like personal interaction. The only stated goal in the game is "to live," and you begin play by defining an avatar for yourself, giving it a name, gender, personalized appearance, and "life" (job). Your life -- one out of a slate of 20, from dancer to miner and treasure hunter -- comes with a slate of daily quests, and your progress is measured out both in how much material wealth you accrue and how much personal happiness you achieve. Each of the 20 lives has a defined conclusion, with a Nobuo Uematsu-composed ending song for it and everything, which presumably encourages repeated play.
There's also two separate online components, one for ad-hoc and another for Wi-fi play, though again details are still pretty spotty on both.
more here