Word of a PSP version of Final Fantasy Agito XIII was one of the biggest pieces of news to come out of the DKS3713 event earlier this month. But unfortunately, the news of the platform shift came without any solid details on the game.
Enter that always-reliable source of Japanese news, Famitsu. A special PS3 version of the weekly gaming magazine has a full report on the show, with some new details that suggest Agito will result in yet another very special Square Enix PSP title.
Speaking with Square Enix's Tetsuyo Nomura and Agito director Hajime Tabata, Famitsu's editors learned that a PSP version of the game was always in the planning, right from the start. The announcement at the event was really just an announcement that the PSP version has taken priority over the mobile version.
The two addressed a few story elements of the game. The DKS3713 Agito trailer (which is currently not available for public viewing) made mention of "Lucy," a word that has been mentioned in connection with other areas of the FFXIII project. As explained by Nomura, this is one of the common points players will find connecting the worlds of the various FFXIII games.
Another term mentioned in the new trailer is PAX CODEX. This is the name of a peace treaty that exists in the Agito world. As Tabata explained, Cid, from a neighboring country, has broken the treaty and sent a Lucy (or possibly multiple Lucies) out in an invasion.
Tabata revealed that the Agito battle system will offer a mix of action and turn-based gameplay, similar to Crisis Core. He suggested that players picture a more developed version of the "super-high-speed ATB" (Active Time Battle) system from Crisis Core.
Different from Crisis Core, whose battles were solo-based, Agito has party-based battles. This, Nomura said to the magazine, gives the battles a different impression.
The party-based battles currently support infrastructure mode, Tabata revealed. Three players can currently form a party over the net. Tabata said that he cannot confirm yet if the final game will have infrastructure mode support, but this is something that Square Enix would like to offer players.
One other area of the battle system mentioned by Tabata involves summons. Plans call for giving players the ability to raise summon beasts and control them in battle.
more here
sounds good.
Enter that always-reliable source of Japanese news, Famitsu. A special PS3 version of the weekly gaming magazine has a full report on the show, with some new details that suggest Agito will result in yet another very special Square Enix PSP title.
Speaking with Square Enix's Tetsuyo Nomura and Agito director Hajime Tabata, Famitsu's editors learned that a PSP version of the game was always in the planning, right from the start. The announcement at the event was really just an announcement that the PSP version has taken priority over the mobile version.
The two addressed a few story elements of the game. The DKS3713 Agito trailer (which is currently not available for public viewing) made mention of "Lucy," a word that has been mentioned in connection with other areas of the FFXIII project. As explained by Nomura, this is one of the common points players will find connecting the worlds of the various FFXIII games.
Another term mentioned in the new trailer is PAX CODEX. This is the name of a peace treaty that exists in the Agito world. As Tabata explained, Cid, from a neighboring country, has broken the treaty and sent a Lucy (or possibly multiple Lucies) out in an invasion.
Tabata revealed that the Agito battle system will offer a mix of action and turn-based gameplay, similar to Crisis Core. He suggested that players picture a more developed version of the "super-high-speed ATB" (Active Time Battle) system from Crisis Core.
Different from Crisis Core, whose battles were solo-based, Agito has party-based battles. This, Nomura said to the magazine, gives the battles a different impression.
The party-based battles currently support infrastructure mode, Tabata revealed. Three players can currently form a party over the net. Tabata said that he cannot confirm yet if the final game will have infrastructure mode support, but this is something that Square Enix would like to offer players.
One other area of the battle system mentioned by Tabata involves summons. Plans call for giving players the ability to raise summon beasts and control them in battle.
more here
sounds good.