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Let's face it: Final Fantasy XIII was an RPG that divided the RPG-playing community. Some gamers loved the aesthetics, the battle system and customization options. Other players loathed Final Fantasy XIII's emphasis on linearity and deemed the cast of characters contrived and the item and equipment systems shallow.
Speaking to British magazine GamesTM, Final Fantasy XIII's director Motomu Toriyama admitted that while people rightly criticized the project, he still stands by the end result. "We generally don't feel [ Final Fantasy] XIII was a mistake or that we made a mistake with it," the revered director told GamesTM. "We don't put it that way. Our goal with [Final Fantasy] XIII was telling a good story with a lot of human drama and that was achieved. Because we wanted to introduce a new battle system that was completely new to the series… it did require a much longer tutorial, which was criticized for being linear and whatever."
He concluded that "even though the criticism was fair and it was reasonable, it was unavoidable because of the nature of the game – we don't regard it that we made a mistake as such."
Toriyama has worked with Square (later Square Enix) since 1995. His projects have included the late Super Famicom game Bahamut Lagoon (that was never released outside of Japan) and Final Fantasy VII. He directed Final Fantasy X, Final Fantasy X-2, and Final Fantasy XII: Revenant Wings. He also directed the upcoming Final Fantasy XIII-2.
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I hate the fact someone who worked on FF 7 worked on FF 13.
Speaking to British magazine GamesTM, Final Fantasy XIII's director Motomu Toriyama admitted that while people rightly criticized the project, he still stands by the end result. "We generally don't feel [ Final Fantasy] XIII was a mistake or that we made a mistake with it," the revered director told GamesTM. "We don't put it that way. Our goal with [Final Fantasy] XIII was telling a good story with a lot of human drama and that was achieved. Because we wanted to introduce a new battle system that was completely new to the series… it did require a much longer tutorial, which was criticized for being linear and whatever."
He concluded that "even though the criticism was fair and it was reasonable, it was unavoidable because of the nature of the game – we don't regard it that we made a mistake as such."
Toriyama has worked with Square (later Square Enix) since 1995. His projects have included the late Super Famicom game Bahamut Lagoon (that was never released outside of Japan) and Final Fantasy VII. He directed Final Fantasy X, Final Fantasy X-2, and Final Fantasy XII: Revenant Wings. He also directed the upcoming Final Fantasy XIII-2.
source
I hate the fact someone who worked on FF 7 worked on FF 13.