Final Fantasy Pixel Remaster 1-3

Demon_Skeith

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Relive the good old days of RPGs!
 
It is nice that gamers can now buy classic FF games, and play classic Final Fantasy games on PC and mobile. I wonder how they good the games would look on newer LCD displays found on TVs, monitors and other devices.
 
I'll admit FF 2's first battle is bad, but what is bad about the game? (though I've only played the FF 2 advanced version.)
Rant incoming:

The biggest flaw is the leveling mechanics. It uses a mechanic somewhat similar to Elder Scrolls where if you do one action, X stat levels up. So if you hit stuff a lot, your attack goes up, and if you get hit a lot, your defense goes up, etc for each stat. This isn’t really intuitive for a turn based battle system, because early on you start one shotting enemies on the field, which seems all fine and dandy until you get to a dungeon. Well your attack isn’t necessarily as high as it should be, but since you haven’t been getting hit for awhile, your HP and defense is super low. So now enemies you can barely kill are now either killing you or almost killing you. Now you’re in a conundrum, go outside and raise your attack even higher, but risk getting killed easily if you can’t kill the enemy, or do you take repeated trips back and forth to an inn from the dungeon?

So you can see that this leveling up system causes your characters to be incredibly lopsided. Well there’s a way to remedy that through an infamous exploit: beating up your own party. You go outside of the town with the weak enemies and just start wailing on yourself. That’s the most efficient way of increasing your defense and HP.

Then there’s magic. Spells work the same way as your stats, the more you use it the more it levels up. Though there’s a caveat: it’s for every spell for every character. So each spell has to be leveled up individually. To level up a spell, you have to cast it 100 times. Most of the spells are useless until they reach at least level 5, so that means you have to cast each spell 500 times. This also applies to flare and ultima, you know, the spells that are supposed to be powerful in the franchise. You can also exploit this by selecting the spell, and then selecting multiple targets, but then cancel the action. The game considers this a cast, and selecting multiple targets increases the cast count by however enemies were selected.

Basically the game requires a ridiculous amount of grinding regardless of you playing it legitimately or illegitimately.

Then there’s another terrible part of the game: the dungeons. The game has an incredibly high random encounter rate, but you also can’t run away from battle because your luck stat is nonexistent. Well to increase your luck stat, your characters have to dodge enemy attacks (ie it just shows the enemy missing), well yeah, that almost never happens. I got to the final dungeon and that stat was still at level 2, despite fighting literally every battle up until then. So you now have a ridiculously high random encounter rate, and now you couple it with labyrinthian dungeons. FF2’s dungeons are notorious for having the most dead ends in any FF dungeon. There are tons of misleading doors that are basically “trap rooms” where you are instantly teleported to the middle of an empty room with 1 step random encounters, and there’s no way to distinguish which room is legit or which one isn’t. Let’s also add on that most dungeons also have tons of dungeons that lead you up (or down) several floors until you find out that it was a dead end the entire time. Looking up online maps are essentially required for your sanity.

TLDR: I hate the game because of its tedious and cumbersome leveling up mechanics, coupled with the ridiculously high random encounter rates with dungeons with tons of trap rooms and flights of dead end stairs.

I somehow was able to beat the PS1 version, but I did get pretty far into the GBA and PSP versions, but those didn’t really fix much of anything with the mechanics.
 
I thought it was basic level up system, but been a long while so I could be wrong for the GBA game. Glad I never had the NES game.
Nah, every version has the exact same mechanics. The remakes are just slightly less grindy compared to the NES. There aren’t really many changes from the NES version to the latter versions mechanically outside of having an auto-target feature, and removing the inventory limit. At least the items and spells actually work unlike the NES version of FF1 where half the game doesn’t work.

The NES version never left Japan, mostly because the SNES was already out and FF4 just came out in Japan, so that’s why FF4 got renamed to FF2 on the SNES.
 
Nah, every version has the exact same mechanics. The remakes are just slightly less grindy compared to the NES. There aren’t really many changes from the NES version to the latter versions mechanically outside of having an auto-target feature, and removing the inventory limit. At least the items and spells actually work unlike the NES version of FF1 where half the game doesn’t work.

The NES version never left Japan, mostly because the SNES was already out and FF4 just came out in Japan, so that’s why FF4 got renamed to FF2 on the SNES.

Pretty sure I didn't play the FF 4 as 2 when growing up, but maybe, I was like 4 years old at the time? :p
 

They skipped over 2, 3, and 5 in North America, so 4 and 6 got renamed as 2 and 3. They didn’t want to confuse us with the missing games, which totally didn’t happen when FF7 came out…

I'm aware of the whole numbering fail, most likely didn't bother with renaming 7 due to change of publisher/consoles.
 
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