Multi First gameplay from Babylon's Fall

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Babylon’s Fall is confirmed for both PC (Steam) and PlayStation 4, with Square Enix promising we can expect to see plenty more during summer 2020.
 
Saw new trailer:
 
Man, I like the detail of the world and the action but I feel like it could be similar to a lot of other games and it gets lost in the generality of the attacks and dodging. How would this compare to Astral Chain? Also, would the gameplay be more engaging than another title I own, Aeternoblade II.?
 
Another gameplay video is up:
 
Saw new trailer:
 
Game failed badly:

Read from pslifestyle:

Babylon’s Fall PS5 version is officially the worst-rated console exclusive on Sony’s next-gen platform, beating the likes of Godfall. The game has also become PlatinumGames’ worst-rated release, with a Metacritic score of 41 percent based on six critic reviews. There’s a slight chance that this rating will improve when more reviews are published, but by the looks of things, it’s unlikely to exceed 45/100 (and that’s being generous). Babylon’s Fall’s PS4 version currently has no critic reviews on Metacritic, and its PC version peaked at an abysmal 650 concurrent players on Steam.

Babylon’s Fall looked rough prior to its release and its beta tests were enough to gauge that Square Enix’s latest live service effort was headed towards disaster. Its graphics are dated, its microtransactions have been criticized, and its gameplay leaves much to be desired, according to those who’ve played the game. It also doesn’t help that Babylon’s Fall was sandwiched in between the highly-anticipated Horizon Forbidden West and Elden Ring but its release date doesn’t change its sorry state. Outside of Metacritic, a quick Google search for Babylon’s Fall reviews bring up a series of poor scores, with one outlet aptly calling it a live “disservice.”
 
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Maybe because PS4 is dead? Like wth this is a funny number. There are more concurrent players on the MKWii than this.
 
Read from kotaku:

Babylon’s Fall fell indeed, and now the live-service loot slasher’s next season is going to last twice as long as Square Enix had originally planned. After promising players everything was just fine a couple months ago, Platinum Games is now planning to “re-evaluate” its future content plans.

“Based on the feedback we have received from our players, we feel that we need a period to re-evaluate the game’s future operating roadmap and accordingly have decided to extend Season 2 by three months, meaning it will now run until Tuesday, November 29, 2022,” the game’s development team announced last Friday. Platinum will use the extra time to work on the game’s “next update.”

Babylon Fall’s struggle, meanwhile, seems to have caught its creators by surprise. “It really brings home the realization that this game is very much a service as well as a standalone product,” director Kenji Saito said in a recent interview. “We do understand that these measures are still far from enough and will continue to push on with further fixes and improvements alongside all the new content we will be releasing going forward,” his co-director, Takahisa Sugiyama, added.
 
Platinum Games' CEO commented on the game's closure, read from VGC :

Inaba claimed that restrictions around the publishing arrangement prevented him from commenting in detail on Babylon’s Fall. However, he claimed that Platinum had learned from the experience and insisted it hand’t altered the Bayonetta studio’s plans to make more live service games in the future.

“Firstly, the important thing that I want to note is that we’re not able to comment on certain areas of games developed with our partners,” he said.

“And that’s one of the reasons we’re not fond of our current situation that only limits us to game development, to be honest with you… in terms of any concrete reasons or the process that led to this conclusion of the title, you’d have to go ahead and ask Square Enix about the details, unfortunately.”

He continued: “The only thing we can comment on here in terms of the closure of the Babylon’s Fall service itself, is that this unfortunate conclusion might have been something that had triggered some disappointment, perhaps maybe even anger, to our dedicated fans and players.

“And any disappointment that we might have caused for our fan base is something we feel extremely sorry about, the fact that we led our dedicated fans to feel that way as a developer. Providing any sentiment other than enjoyment and fun in our creations to players is something that we’re not very happy about at all as a developer.”

Inaba told VGC that its experience with Babylon’s Fall hasn’t changed its plans “at all” in this regard, and discussed some of the learnings it will take into the future, such as focusing more on the core game mechanics of these projects.

He also appeared to imply that splitting the workload on such titles with an external company, as Platinum did with Square Enix, was not something he was necessarily keen to try again.

“There’s a lot that we learned from this experience, and it’s not changed our future plans or outlook moving forward regarding doing live service games at all. Live service games are definitely something we do want to do and put our effort in moving forward,” he said.

“There are two pillars, so to speak, that we can look at internally for our development teams, that being the people within the same company. The first is just the sheer fun of the core game mechanics that you have in the live service game and secondly, performing the live service itself.

“I think these two pillars are values that need to be strongly connected internally, and need to be viewed, treasured, and valued by the same people, on the same team, at the very same company.

“Otherwise, if one of these is valued over the other or if they’re not connected, things usually don’t turn out the way we would have wanted them to. We want to focus on keeping that connection and that balance between those two pillars moving forward.”
 
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