E3 From Software's Elden Ring

cm2

Well-Known Member
Full GL Member
Credits
610
Mature Board Viewing
Read another Pre E3 2019 leak on From Software's new game called Eden Ring:
Elden-Ring_2019_06-07-19_001.jpg


Elden Ring, developed by FromSoftware, Inc. and Bandai Namco Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki—creator of the influential Dark Souls video game series; and George R.R. Martin—author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware’s largest game to-date.

Hidetaka Miyazaki, President and Game Director of FromSoftware Inc. known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, and Sekiro: Shadows Die Twice.

George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire – A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.
 
More intel just dropped, from IGN and Siliconera:

Hidetaka Miyazaki: “It all started with me being a fan of Mr. Martin’s works. A Song of Ice & Fire and its drama adaptation Game of Thrones are both masterpieces. I am also very fond of Fever Dreams and Tuf Voyaging.

When we sat down together, it clicked right away. I proposed to make a game together, and he said yes. I was really surprised by how smoothly it all went.”

While George R.R. Martin wasn’t asked about his thoughts on the Dark Souls series, the fact that he immediately agreed on the project showed respect from the author’s side. Miyazaki also mentioned that one of Martin’s staff was apparently a fan of the Dark Souls series.

According to the director, the collaboration started with Miyazaki explaining the main theme of Elden Ring, which will have a main story written by himself while George R.R. Martin would be responsible for the world’s mythology that players will get to unravel through fragments of environmental storytelling as we’ve seen in previous FromSoftware games.

George R.R. Martin isn’t involved in any of the writing of Elden Ring’s main story, as Miyazaki believes that the format of it being a video game could limit the potential of his storytelling. With that said, Miyazaki feels that both the main story and the lore by Martin are heavily influenced by each other.

“Thanks to Martin’s lore, Elden Ring’s world and characters naturally have a lot more depth and personality,” added Miyazaki.
 
More intel just dropped from Hidetaka Miyazak's IGN Interview, summarized by Gematsu:

  • Elden Ring is a third-person action RPG with a fantasy setting. The gameplay is not so far from Dark Souls. That doesn’t mean that the gameplay will be identical, but you could say that Elden Ring belongs to the same genre.”
  • According to Miyazaki, Elden Ring goes beyond simple changes to the game systems. By adding larger and more open environments, he believes that the game will evolve on a greater scale.
  • “With a larger world, new systems and action mechanics inevitably become necessary. In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”
  • “While the narrow and complex dungeons of our previous games were indeed interconnected, Elden Ring’s environments will be much more open and vast. The more extensive world will form the base of Elden Ring’s gameplay, and its mechanics are designed with that type of environment in mind.”
  • The dungeons of Miyazaki’s previous games were interconnected in the style of a Metroidvania game, but this time there is a vast field between them. According to Miyazaki, the inclusion of such an environment was decided for the sake of showing the story and world on a larger scale, to increase the freedom and depth of exploration, and to create more variation for battles.
  • You can get around the world on a horse, and you can fight enemies while riding.
  • Miyazaki wants to offer depth to exploration in Elden Ring in a way that Sekiro: Shadows Die Twice did not.
  • Do not expect vibrant villages and towns. According to Miyazaki, “Villages will be the dark dungeon-like ruins that you have come to expect from us. Creating a more open game is a big challenge for us. If we were to add towns on top of that, it would become a bit too much, so we decided to create an open-world-style game focused on what we are best at.”
  • Miyazaki studied various open-world games as reference for Elden Ring‘s world, while at the same time not being too heavily influenced by a specific work, to make a game that is true to the DNA of a From Software game.
  • Regarding the collaboration with George R.R. Martin, Miyazaki said, “It all started with me being a fan of Mr. Martin’s works. A Song of Ice and Fire and its drama adaptation Game of Thrones are both masterpieces. I am also very fond of Fevre Dream and Tuf Voyaging.”
  • Miyazaki got in touch with Martin for a meeting, which he found to be surprisingly easy to do. From there, the two clicked and Martin was all in for Miyazaki’s idea of making a game together.
  • According to Miyazaki, Martin did not write the main story of Elden Ring. Rather, he wrote the events that happened long before the era the player explores—in other words, the “mythology” of the world. Miyazaki said that there were two reasons he had Martin write the mythology rather than the main story.
  • “Storytelling in video games—at least the way we do it at From Software—comes with a lot of restrictions for the writer. I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as From Software we didn’t want to create a more linear and story-driven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”
  • According to Miyazaki, the excitement, drama, and depth in the mythology written by Martin had a major impact on From Software’s creation of the world for Elden Ring.
  • Miyazaki compared Martin’s mythology to the dungeon master’s handbook in a tabletop RPG.
  • “The player will be able to learn about Martin’s mythology through exploration. We are known for letting the player explore the game’s lore through fragments of environmental storytelling, and this time around Martin’s story is what you will be trying to unravel. The period the player actually explores is still connected to the old times, so as you slowly discover why the world has become the way it is, you will learn more about Martin’s mythology as well.”
  • “There is no fixed main character in Elden Ring. We mostly leave it up to the player to decide the characteristics and personality of the character they create.”
  • Miyazaki believes that Elden Ring‘s NPC characters will be more compelling than his previous works thanks to Martin’s mythology as a source of inspiration.
 
Saw first gameplay trailer:
 
Read from siliconera:

Miyazaki spoke in great detail about George R. R. Martin’s involvement with the title, specifically regarding the foundation of the story and the general lore for the title.

Players will assume the role of the Tarnished, a descendant of those who have been exiled from the Lands Between. The lore is built on the foundations created by Martin. The scenario takes place in a world blessed by golden trees and is governed by the children of Queen Marika the Eternal. Fragments of the Elden Ring were taken by her children, which subsequently caused a war to break out. George R. R. Martin helped create the myths of the world in Elden Ring. Miyazaki also states that he is a fan of Martin’s work. He is also pleased with the contributions Martin has made to the game.

Miyazaki mentioned that the story will be told in a manner similar to the Dark Souls titles. However, the information will be easier to understand and piece together. Miyazaki also supervised a lot of the in-game text, as he stated that he tries to read everything he can.

Elden Ring will feature a robust story with several endings. Additionally, players will have access to a character creator. However, the character creator has not been revealed as of yet. Several optional bosses will appear in Elden Ring that players will have the opportunity to challenge. However, the number of bosses needed to complete it is relatively small. There will also not be a specific order in which players need to defeat the mandatory bosses to beat the game.
 
Saw gameplay preview video
 
Read an update, translated by Siliconera from Famitsu:

Bandai Namco released information regarding the cross save feature, as well as details about frame rate and general performance for Elden Ring. Additionally, ray tracing will be available for the title. This will be implemented through patches. Elden Ring will also feature a “performance priority mode,” and a “resolution priority mode.” Additionally, the PlayStation 5, PC, and Xbox Series X versions of Elden Ring will support 60 FPS and 4K resolution.
 
New trailer:
 
Pc Specs Requirements are out:
Minimum Specifications


  • Operating System: Windows 10
  • Processor: Intel Core i5-8400 or AMD Ryzen 3 3300X
  • Memory: 12 GB
  • Graphics: Nvidia GeForce GTX 1060, 3 GB or AMD Radeon RX 580, 4 GB
  • DirectX: DirectX 12 (feature level 12.0)
  • Storage: 60 GB
  • Sound Card: Windows-compatible audio device
Recommended Specifications
  • Operating System: Windows 11 / 10
  • Processor: Intel Core i7-8700K or AMD Ryzen 5 3600X
  • Memory: 16 GB
  • Graphics: Nvidia GeForce GTX 1070, 8 GB or AMD Radeon RX Vega 56, 8 GB
  • DirectX: DirectX 12 (feature level 12.0)
  • Storage: 60 GB
  • Sound Card: Windows-compatible audio device
 
Read, Xbox Series X, Xbox Series S, and Xbox One pre-purchased versions of the game's preloads are now open. pre-load files will take up about 49GB of drive space.
 
Saw new trailer:
 
Back
Top