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So far I am getting this from Gaikai and OnLive. OnLive promises never have to buy PC hardware again to play PC games while Gaikai promises never have to buy PC hardware or console again. PS4/Xbox 720 games streamed to your PC? Why not. If PC games work that way why not console games? A whole new box has been opened.
This whole cloud thing has alot of promises. Perry believes Gaikai is way ahead of OnLive. We will see more at E3 though.
Apparently there is already a bitterness between the two. As David Perry claims Gaikai is much better than OnLive. This will be good fight I bet at E3. I wonder who the public will side with in the end. I know they both still have flaws in both systems though.
QUOTE We've got tricks that are very important to getting frictionless involvement with entertainment media. OnLive is creating friction and they are forever doomed as a competitor if they have to do that. What we're always looking for is the next step that will make it even easier. As well as that, it's about price. You don't have to buy a console. I want to be really clear about what the concept is. The concept is you can play PlayStation 4 games without having to actually buy it. You can play any major title without actually installing it. You never have to go through any of the pain at all. It's frictionless from beginning to end. And that's the value.
Q: But how does that work in terms of the IP rights? You're going to buying rights to host a company's games?
Dave Perry: You have a revenue sharing deal. It depends, but the obvious way is to say for the amount of time people choose your game, you get that percentage share. So 50 per cent of playtime goes to your game, you get 50 per cent of the revenue share. It goes in a pool and we take a percentage for maintaining and running the service.
Q: Have you discussed this with many content creators, and what's their reaction been?
Dave Perry: That's a really good question, because the problem was I planning to launch this at E3. I was extremely frustrated, OnLive has been working on this a long time, and they're not done. They are nowhere near done. It's frustrating because they stole the limelight and I feel pushed to talk about it before I'm ready to talk about.
Q: Do you think they announced it at GDC early because they know there's competition coming?
Dave Perry: They know there are other people coming. They're smart. Do I hope they're successful? You bet I do. And secondly, talking to content providers is always a lot easier when someone else has already done a deal with them. I think overall it's a very exciting thing. But at the end of the day it's going to come down to a technology decision by the consumer, what's easiest?. And I think that's where we're going to win. I would be concerned if I was them, I would be very concerned, because they've placed their bet on the table and committed to it now.
Interview about Gaikai | Gaikai Site
Apparently there is already a bitterness between the two. As David Perry claims Gaikai is much better than OnLive. This will be good fight I bet at E3. I wonder who the public will side with in the end. I know they both still have flaws in both systems though.
QUOTE We've got tricks that are very important to getting frictionless involvement with entertainment media. OnLive is creating friction and they are forever doomed as a competitor if they have to do that. What we're always looking for is the next step that will make it even easier. As well as that, it's about price. You don't have to buy a console. I want to be really clear about what the concept is. The concept is you can play PlayStation 4 games without having to actually buy it. You can play any major title without actually installing it. You never have to go through any of the pain at all. It's frictionless from beginning to end. And that's the value.
Q: But how does that work in terms of the IP rights? You're going to buying rights to host a company's games?
Dave Perry: You have a revenue sharing deal. It depends, but the obvious way is to say for the amount of time people choose your game, you get that percentage share. So 50 per cent of playtime goes to your game, you get 50 per cent of the revenue share. It goes in a pool and we take a percentage for maintaining and running the service.
Q: Have you discussed this with many content creators, and what's their reaction been?
Dave Perry: That's a really good question, because the problem was I planning to launch this at E3. I was extremely frustrated, OnLive has been working on this a long time, and they're not done. They are nowhere near done. It's frustrating because they stole the limelight and I feel pushed to talk about it before I'm ready to talk about.
Q: Do you think they announced it at GDC early because they know there's competition coming?
Dave Perry: They know there are other people coming. They're smart. Do I hope they're successful? You bet I do. And secondly, talking to content providers is always a lot easier when someone else has already done a deal with them. I think overall it's a very exciting thing. But at the end of the day it's going to come down to a technology decision by the consumer, what's easiest?. And I think that's where we're going to win. I would be concerned if I was them, I would be very concerned, because they've placed their bet on the table and committed to it now.
Interview about Gaikai | Gaikai Site