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Have you ever been walking down the street, and looked for cover spots? Do you subconsciously avoid red trashcans on the street because you're afraid someone will shoot them and they will explode? There's a name for that. It's called Game Transfer Phenomena (GTP), and was recently studied by researchers at Nottingham Trent University and Stockholm University.
Half of the 42 gamers studied said they look to use something from a game in real-life situations, whether it's reaching for a search button while looking for someone in a crowd or seeing life bars above people's heads.
One of the research subjects reported seeing "a menu of topics that were available for him to think about," while another said he saw a list of possible responses in their head after being insulted, which sounds exactly like the dialogue tree of an RPG.
The research, to be published in the next issue of the International Journal of Cyber Behaviour, Psychology and Learning (my third favorite journal), is preliminary, but a larger study is planned.
According to one of the study's authors, "A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences, with enormous implications for software developers, parents, policy makers and mental health professionals," which seems a little extreme to me.
Personally, as a fan of Assassin's Creed, I can't see a tall building without mentally calculating how I would climb up it. Also, if I'm packing a car trunk, I immediately picture Tetris... but I've never seen either of these as particularly problematic. Others at G4 reported GTA flashes while driving, as well as reaching for the NOZ button on the gearshift when in traffic.
source
weak minded people.
Half of the 42 gamers studied said they look to use something from a game in real-life situations, whether it's reaching for a search button while looking for someone in a crowd or seeing life bars above people's heads.
One of the research subjects reported seeing "a menu of topics that were available for him to think about," while another said he saw a list of possible responses in their head after being insulted, which sounds exactly like the dialogue tree of an RPG.
The research, to be published in the next issue of the International Journal of Cyber Behaviour, Psychology and Learning (my third favorite journal), is preliminary, but a larger study is planned.
According to one of the study's authors, "A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences, with enormous implications for software developers, parents, policy makers and mental health professionals," which seems a little extreme to me.
Personally, as a fan of Assassin's Creed, I can't see a tall building without mentally calculating how I would climb up it. Also, if I'm packing a car trunk, I immediately picture Tetris... but I've never seen either of these as particularly problematic. Others at G4 reported GTA flashes while driving, as well as reaching for the NOZ button on the gearshift when in traffic.
source
weak minded people.