Gaming smartphones, tablets reach 1 Billion devices for first time ever

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The world now has more than 1 billion smartphones and tablets used for gaming around the world. This is the first time these devices have surpassed that milestone. And Google’s mobile operating system continues to benefit the most from the growth.
 
Android makes up nearly 75 percent of the the smart-device gaming market, according to a report from intelligence firms App Annie and IDC. From the fourth quarter of 2013 to same period last year, Google’s mobile platform grew 5.2 percent. That came at the cost of both iOS and the rest of the field. Apple’s smartphones and tablets lost 2.3 percent year-over-year, while all other mobile OSes lost 2.8 percent. Global revenues for mobile gaming reached $25 billion in 2014, and iOS and Android — which each take 30 percent cuts from game sales and in-app purchases — pocketed a significant chunk of that cash.
 
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1 Billion smartphones, and tablets is a lot of devices used for Gaming around the world.
 
At least people use them for gaming.
 
I agree smartphone and tablet gaming is becoming more popular while gaming on desktop PCs, and consoles is not growing in popularity as quickly as mobile devices. I think the main reason for the popularity of mobile gaming is that you can buy a good smartphone for gaming at under $100, or for $30 or less if you sign up for a 2 year cell phone contract.

I think older adults in their 40-70s still prefer playing games on a desktop web browser because a lot of those Facebook web games like Farmville, Candy Crush Saga, and Cityville still have millions of older gamers who may find more intense PC games like League of Legends, Dota 2, and World of Warcraft too hard to play.

Gamers who play League of Legends, Dota 2, and WoW find the Desktop PC is the best way to play these games because of how advance and fast pace these games can be, so for very fast pace and advance games like Dota 2, the PC would still be best.
 
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