Well, that's according to the CEO of the Pokemon Company, Tsunekazu Ishihara anyway:
Personally, I agree with him. The bugs in a lot of older games are part of their appeal, and make them interesting to play long after players would have ran out of things to do in them. For example, how many people still playing The Legend of Zelda Ocarina of Time and Super Mario 64 just to try out the bugs in them and try and use said bugs for speedruns and world record purposes?
Heck, it's inspired stuff as ridiculously detailed as this:
And for Pokemon... well, there's a whole scene that sprang up because of the bugs and glitches in the games. Like this site:
http://glitchcity.info/wiki/
And for some really bad cases of games (like Sonic 2006) and otherwise uninspired ones (like Mario & Luigi Paper Jam), the glitch scene is actually the only thing that keeps them interesting or relevant.
But what do you think?
The Game Boy was being called an 'electronic toy', and it also has the toy-like [feel] from Nintendo. Then there exists the Link Cable as a mysterious element, and Pokemon come in and out of it. Many people were interested and did some deep research about this. There were also some mysterious occurrences happening that weren't intended by the developers, such as how Pokemon disappear if you take out [the Link Cable] before [the trade] is over, you can somehow duplicate [items], and you can also get Mew from some bizarre ways. With those mysteries spreading like town legends, it also gives a fun factor to the Game Boy itself as hardware. Of course Pokemon is interesting on its own, but it can also act as an intermediary for fun factor. If there are people who become [game] programmers, there are also people who make game media (news sites, etc.). I think that was what brought up the heat for Pokemon Red and Green
Personally, I agree with him. The bugs in a lot of older games are part of their appeal, and make them interesting to play long after players would have ran out of things to do in them. For example, how many people still playing The Legend of Zelda Ocarina of Time and Super Mario 64 just to try out the bugs in them and try and use said bugs for speedruns and world record purposes?
Heck, it's inspired stuff as ridiculously detailed as this:
And for Pokemon... well, there's a whole scene that sprang up because of the bugs and glitches in the games. Like this site:
http://glitchcity.info/wiki/
And for some really bad cases of games (like Sonic 2006) and otherwise uninspired ones (like Mario & Luigi Paper Jam), the glitch scene is actually the only thing that keeps them interesting or relevant.
But what do you think?