Post some good strategies on this thread, if you will. For example, I have an Ambipom with technician as its ability, I gave it a metronome and taught it fury swipes. The fith hit's power could be 120 if a critical hit.
Hmm... Kinda vague discussion, but at least on the topic of Ambipom, I trained a technician one before with a Normal Gem, Fake Out, Covet, U-Turn, and Low Sweep. The gem + technician + STAB boosted Fake Out hits hard and then Covet will steal away the opponent's item as well. Low Sweep for coverage and U-Turn if the match up just isn't good. I chose Jolly with max speed/attack because of U-Turn.
That's the kind of thing I'm looking for! Here's another one: Clampearl holding a deepseatooth when trick room has been used. Clampearl can actually be quite devastating.
Have a bulkyish pokemon with a status move (eg thunder wave, toxic) a shuffle move (roar, dragon tail) and a recovery move as well and shift that status through out the entire opponents party. Works well if you like playing long slow paced drawn out games and may cause your opponent to make a serious mistake for you to work with