Google Play game services aims to integrate gaming across Android, iOS and the web, available today

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Google Play game developers and players alike are getting a quartet of game-changing additions today: real-time multiplayer, leaderboards, cloud saves and achievements. And that's not all -- the latter three services will function cross-platform between Android, iOS and the web. The whole initiative is called -- unsurprisingly --

"Google Play Game Services," and it's available today in a smattering of games. Unlike Apple's Game Center application, what Google's offering is backend support for developers rather than a standalone application. Think of it more like OpenFeint than Game Center -- you can sign in using your Google+ login in-game, and that login will track your identity (including leaderboard scores, achievements and saves) across various games and devices.

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Interesting, Google Play Games already made multiplayer, Cloud saves, leaderboards, and achievements available on mobile smartphone games which is impressive since Smartphones for Google Android have not been around for as long as PC, and consoles.

I wonder if the web means that Windows Phone, PC, and console gamers can someday use a web browser to stream mobile games to their screens to play them on a web browser.

Ouya, Gamestick, Bluestack's Gamepop, and Nvidia Shield which are all based on Android could now have multiplayer, leaderboards, cloud saves, and achievement if Google lets them use Google Play Game.
 
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