Other half of developers consider VR market on decline or in stagnation

cm2

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Read from game developer:

The Game Developer Collective recently conducted a survey about virtual reality games. Of those asked, 56 percent find the market is "currently declining or stagnating."

38 percent believe the latter, and 18 percent the former. Conversely, 23 percent find that the market is growing modestly over time.

As with consoles, the price of VR headsets are a significant barrier of entry. The PlayStation VR2 has been hobbled by its initial $550 cost, and while Sony has yet to make a price drop, Meta has repeatedly lowered the prices of its Quest headsets (or made cheaper ones) to bring in more buyers.

88 percent of developers said the VR market's biggest enemy is its "limited audience reach and market size." Other listed factors included difficulty in making comfortable, immersive experiences (38 percent) and a lack of funding or financial opportunities (35 percent).

Of the developers not already making VR titles, 53 percent think their company will never pivot to VR. 13 percent think it will happen in the next five years, followed by between two and five years (6 percent), and one to two years (4 percent).
 
I think VR is declining because many people can't afford hundreds to thousands of dollars to spend on VR headsets, VR games, and motion controllers if the game needs a morion controller to play.
 
VR was a fad to begin with.
 
VR was a fad to begin with.
Yeah. It is very niche. When they released Metro Awakening instead of the next Metro title, it really upset a lot of hardcore fans, you know? Like they wanted a new Metro experience, and whilst VR is probably a great medium for a Metro game, fans wanted a true title.
 
Has the potential to be amazing and I'm sure it will play a bigger role in the future. But right now it's way too restricted and expensive
 
I feel many families may share thei VR game with their whole family and friend group because of the high price of the vdeo games, VR headset, and controllers, so VR is not as profitable if many people borrow people's VR headset and VR games instead of buying their own games.
 
That's probably the only way to make the system affordable (and justifiable). You're either a gaming fanatic or you're sharing the hardware.
 
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