If Nintendo for whatever reason decides not to bring back the underwater gameplay?
It's a bit easier with gliding heavy tracks because you can replace the necessary problem areas with either cannons or jumps in general, but some whole Mario Kart 7 tracks are underwater for a signficant amount of the lap.
Here are the problematic ones:
Cheep Cheep Lagoon
The first real 'water level' in Mario Kart 7, and one of two which is so heavily based around the underwater mechanics that trying to edit it would be futile.
Wario's Galleon/Shipyard
Possibly the most awkward track to remake in the series due to being about three quarters based on underwater driving, it's a track that uses all the new features of Mario Kart 7 to their limits.
Worst of these is the final bit, which has both underwater and gliding mechanics in the same section of road. If both end up out some future Mario Kart game, this section of level is pretty much permanently unwinnable.
Unfortunately, I don't see any way around this. You can't just drain the water because otherwise you'll end up making the track look plain stupid (why's there an on land ship wreck with flying skeleton fish?). You can't replace the underwater thing with say, hovercrafts Diddy Kong Racing style due to how the track has you go at different height levels at different sections of track. And practically, putting in a Koopa Cape like glass tunnel through the whole thing is right out.
Here are some they could 'fix':
Wuhu Mountain Loop
Remove the shortcut through the pond near the castle. Not like many people take it to begin with.
Rosalina's Ice World
Easy, just make it so the piece of ice near the penguins doesn't melt/float away on lap 2, then remove the entire underwater section.
Bowser's Castle
Remove all the water from the area with the rotating log, since you've already got lava and jets of lava shooting out which could work in a normal, completely non flooded room.
So how would you have those two levels mentioned first in a Mario Kart game with no underwater driving? My best guess would be just to have the characters drive underwater anyway for just one or two tracks and not question it. What do you think?
It's a bit easier with gliding heavy tracks because you can replace the necessary problem areas with either cannons or jumps in general, but some whole Mario Kart 7 tracks are underwater for a signficant amount of the lap.
Here are the problematic ones:
Cheep Cheep Lagoon
The first real 'water level' in Mario Kart 7, and one of two which is so heavily based around the underwater mechanics that trying to edit it would be futile.
Wario's Galleon/Shipyard
Possibly the most awkward track to remake in the series due to being about three quarters based on underwater driving, it's a track that uses all the new features of Mario Kart 7 to their limits.
Worst of these is the final bit, which has both underwater and gliding mechanics in the same section of road. If both end up out some future Mario Kart game, this section of level is pretty much permanently unwinnable.
Unfortunately, I don't see any way around this. You can't just drain the water because otherwise you'll end up making the track look plain stupid (why's there an on land ship wreck with flying skeleton fish?). You can't replace the underwater thing with say, hovercrafts Diddy Kong Racing style due to how the track has you go at different height levels at different sections of track. And practically, putting in a Koopa Cape like glass tunnel through the whole thing is right out.
Here are some they could 'fix':
Wuhu Mountain Loop
Remove the shortcut through the pond near the castle. Not like many people take it to begin with.
Rosalina's Ice World
Easy, just make it so the piece of ice near the penguins doesn't melt/float away on lap 2, then remove the entire underwater section.
Bowser's Castle
Remove all the water from the area with the rotating log, since you've already got lava and jets of lava shooting out which could work in a normal, completely non flooded room.
So how would you have those two levels mentioned first in a Mario Kart game with no underwater driving? My best guess would be just to have the characters drive underwater anyway for just one or two tracks and not question it. What do you think?