How would a Majora's Mask 3D boss rush work?

CM30

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In Ocarina of Time 3D, the feature was pretty easy to design. You had three young Link dungeons, five temples and a final level, and they all had a single boss at the end to reuse in the boss rush.

In Majora's Mask on the other hand... there are only four dungeons with 'main' bosses in the game. But you can't have a boss rush with just those four and Majora, right?

So how are Nintendo going to set it up now? They going to add some of the mini bosses in and treat them like 'standard' bosses? Igos du Ikana, Skull Keeta or Gomess could potentially work as 'normal' bosses in such a mode, but that's still not exactly much variety, is it?
 
You can already go back and fight them when ever you want. There's no need for a boss rush.
 
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