Read from Pushquare:
Ikumi Nakamura was probably a name most people didn't know. However, following her expressive presentation before revealing Ghostwire Tokyo, she quickly became a beloved industry figure. Not long after, she resigned from her post as creative director on the project.
As it happens, she quit Tango Gameworks because she had been "ill for some time" while working on the game, and wanted to find a way to "make games while feeling better". Despite thousands of invitations to visit or join other teams, Nakamura instead is now creative director on a new game at her own studio.
So, what will this new title be like? She admits she's drawn to "horror or the grotesque", but that a key aim on this project is to "stop making games too seriously". The game will apparently be "full of dark jokes".
Ikumi Nakamura was probably a name most people didn't know. However, following her expressive presentation before revealing Ghostwire Tokyo, she quickly became a beloved industry figure. Not long after, she resigned from her post as creative director on the project.
As it happens, she quit Tango Gameworks because she had been "ill for some time" while working on the game, and wanted to find a way to "make games while feeling better". Despite thousands of invitations to visit or join other teams, Nakamura instead is now creative director on a new game at her own studio.
So, what will this new title be like? She admits she's drawn to "horror or the grotesque", but that a key aim on this project is to "stop making games too seriously". The game will apparently be "full of dark jokes".