As in, the whole designing games around the hardware idea?
Personally, I'm not sure whether it's as good an idea as they think. After all, the NES and SNES didn't do this. They simply designed their consoles as a box to play video games on and used accessories and different control methods to let different games work differently. So Duck Hunt used the Zapper, but Super Mario Bros didn't.
I think Nintendo needs to go back to that philosophy a bit. Realise that not every game on the Wii U needs to use the Game Pad's features. That not all games need motion controls. That not all 3DS titles need 3D or touch screens or the gyroscope and save these features for the games that'd actually benefit from them.
... Not every Nintendo game does use the gamepad or has touch screen features on the 3DS. look at NSMBU and SM3DL, they're just made to be fun. And when a game does use the console's features well, it makes it even better. For example, I prefer to use the gyroscope to aim in ocarina of Time 3D, it's much better than using a circle pad/analog stick.
As in, the whole designing games around the hardware idea?
Personally, I'm not sure whether it's as good an idea as they think. After all, the NES and SNES didn't do this. They simply designed their consoles as a box to play video games on and used accessories and different control methods to let different games work differently. So Duck Hunt used the Zapper, but Super Mario Bros didn't.
I think Nintendo needs to go back to that philosophy a bit. Realise that not every game on the Wii U needs to use the Game Pad's features. That not all games need motion controls. That not all 3DS titles need 3D or touch screens or the gyroscope and save these features for the games that'd actually benefit from them.
Does anyone else agree?
Yes, the key thing is Nintendo saving the features for when they would actually benefit. Or at least, offer multiple methods for control considering they provided so many different possibilities with the Game Pad, Pro Controller, and Wii Remote. I haven't tried out enough games yet to know, but if they simply allowed the use of the Pro Controller or Wii Remote in games as an alternative, it would have to please somebody.
However, when Nintendo implements parts in a game that serve no purpose other than to take advantage of the gamepad, it could turn out to not even be fun really. I guess the Wii stereotype was that when you were getting a new game you had to consider if it was going to be largely composed of filler just because "the Wii introduced motion control, you had to bank off of the motion control features." What I hope developers know is that there is absolutely NO obligation to implement whatever gimmicks they think they should just because it's available to them. Jeez, the potential for things to get stale really fast is already ever-present in video games, no need to emphasize that by manifesting tedious actions in forced gimmicks.