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When I'd tell people to play Metal Gear Solid: Peace Walker, they'd usually make a crack about never using their PSP and then complain about how it hurt their hands to play the PSP for long periods of time. I call those people quitters. Yes, holding the PSP felt weird in the beginning, but when you played a bunch, you figured out how to hold it -- hold the sides of the device between the grooves of your palms, index fingers on the shoulder buttons, other fingers sprawled out on the back.
That crap doesn't fly with the PlayStation Vita. One of the big bells and whistles for Sony's new handheld has been the rear touch pad, and that means holding it like a PSP screws up games. I played Super Stardust Delta, tried to hold the PlayStation Vita like the PSP, and I wasted a black hole. I played Shinobido 2: Tales of the Ninja (a third-person action game where you sneak up and kill guards), tried to hold the PlayStation Vita like a PSP, and I accidentally switched into first-person mode.
Sony's planned for this problem. The PlayStation Vita has two groves on the back that are meant to hold your fingers in place when not fooling with the rear touch panel. I feel like these could be deeper, but they're a nice idea as I need to relearn how to hold a Sony handheld. And -- in a cruel twist of fate from those I mocked for complaining about the PSP -- using the grooves kind of felt like it was hurting my hand.
However, these observations aren't meant to alarm you. I'm still onboard with the PlayStation Vita. I still plan on buying one. I'm just saying that everything I've been doing in the portable gaming space for the last six years is wrong, and we're going to have to learn to get over it by learning to make a new claw with our grimy mitts.
source
a interesting take on the vita, I like the idea of a rear touch screen but one wrong move with your fingers and you could screw things up.
That crap doesn't fly with the PlayStation Vita. One of the big bells and whistles for Sony's new handheld has been the rear touch pad, and that means holding it like a PSP screws up games. I played Super Stardust Delta, tried to hold the PlayStation Vita like the PSP, and I wasted a black hole. I played Shinobido 2: Tales of the Ninja (a third-person action game where you sneak up and kill guards), tried to hold the PlayStation Vita like a PSP, and I accidentally switched into first-person mode.
Sony's planned for this problem. The PlayStation Vita has two groves on the back that are meant to hold your fingers in place when not fooling with the rear touch panel. I feel like these could be deeper, but they're a nice idea as I need to relearn how to hold a Sony handheld. And -- in a cruel twist of fate from those I mocked for complaining about the PSP -- using the grooves kind of felt like it was hurting my hand.
However, these observations aren't meant to alarm you. I'm still onboard with the PlayStation Vita. I still plan on buying one. I'm just saying that everything I've been doing in the portable gaming space for the last six years is wrong, and we're going to have to learn to get over it by learning to make a new claw with our grimy mitts.
source
a interesting take on the vita, I like the idea of a rear touch screen but one wrong move with your fingers and you could screw things up.