Kid Icarus: Uprising Weapon Abilities Guide

Phazon Wolf

The Hybrid Wolf
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I searched on google a bit and found this, I know that pretty much the name describes what the abilities make, but there is some people like me that doesnt understand some of them so here you go!

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Offensive
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  • Shot range: Increase the distance your shots travel
  • Shot homing: Increase the homing ability of weapons, if they have any to begin with
  • Various attacks: Increase the power of that kind of attack
  • In-peril attack boost: Raise attack when your health is low
  • Full-health boost: Raise attack power when your health is full
  • Shot cancellation: Increase ability to cancel incoming fire
  • Power attack: Increase damage done by attack powers
  • Item attack: Increase damage done by offensive items
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Defensive
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  • Overall defense: Reduce the amount of damage received
  • Melee defense: Reduce the amount of damage received from melee attacks
  • Shot defense: Reduce the amount of damage received from ranged attacks
  • Knockback defense: Reduce the chance of getting knocked down
  • Evasion: Increase the size of your dodge window
  • Health: Increase your max health
  • In-peril autododge: When your health is low, you will sometimes automatically dodge
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Status Effects
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  • Confusion: Causes reticle or movement to be inverted
  • Petrification: Target turns to stone; they can't move and defense increases
  • Freezing: Target is unable to move
  • Paralysis: Target speed is reduced
  • Shaking: Target's reticle goes haywire
  • Burning: Small damage-over-time from fire
  • Poison: Small damage-over-time from poison
  • Weakening: Target's health max is halved
  • Recovery effect: Status effects do not apply to you as long
  • Status resistance: Status effects are less likely to apply to you
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Movement
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  • Speed: Increases all movement speed
  • Walking speed: Increases only walking speed
  • Running speed: Increases only running speed
  • Stamina: Increases the time you can run for
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Other
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heheheh. this is ironic, i have a twinbellows cannon with freezeing +3. its a freaking FIRE boss, and the cannon based off the fire dog. so why freezing +3.
also meantion some weapons always have an attribute and isnt specified. ex. wolf claws+ burning
 
heheheh. this is ironic, i have a twinbellows cannon with freezeing +3. its a freaking FIRE boss, and the cannon based off the fire dog. so why freezing +3.
also meantion some weapons always have an attribute and isnt specified. ex. wolf claws+ burning
Some weapon do have natural attributes that come with them (Wolf Claws always have the burn abilities) Unless there is another attribute embedded into the weapon, then the later one will take effect instead of the original that it was suppose to have.
 
i would not use the twinbellows cannon on the next game night my claws are always better
 
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